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Thread: Asset Editor question - vertex number

  1. #1

    Default Asset Editor question - vertex number

    Hi All,

    I have a question on vertex numbers,

    I have imported a static model (crest) from a mod to AssetEditor, tried to attach it to a helmet from vanilla assets,

    In AssetEdtiro all went well and I could save the changes, and I could even open it in CA assembly kit with the editor

    However, when I tried to edit the textures of the reigid model in PFM I received an error, "Incorrest number of vertexes"


    Is there a step in the asset editor where I have to clean up something?


    Could anyone help me please what am I doing wrong?

    Thanks
    Rado

  2. #2

    Default Re: Asset Editor question - vertex number



    I'm uploading the full error message

  3. #3

    Default Re: Asset Editor question - vertex number

    Okay Apparently it doesn't work that way

    SO it says: "Error: unknown rigid_material ID - Invalid vertex count value: 55313228 max is: 65535 file is possibly corrupted"

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