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June 05, 2022, 01:51 AM
#1
Laetus
Asset Editor question - vertex number
Hi All,
I have a question on vertex numbers,
I have imported a static model (crest) from a mod to AssetEditor, tried to attach it to a helmet from vanilla assets,
In AssetEdtiro all went well and I could save the changes, and I could even open it in CA assembly kit with the editor
However, when I tried to edit the textures of the reigid model in PFM I received an error, "Incorrest number of vertexes"
Is there a step in the asset editor where I have to clean up something?
Could anyone help me please what am I doing wrong?
Thanks
Rado
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June 05, 2022, 04:07 AM
#2
Laetus
Re: Asset Editor question - vertex number
I'm uploading the full error message
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June 05, 2022, 04:10 AM
#3
Laetus
Re: Asset Editor question - vertex number
Okay Apparently it doesn't work that way
SO it says: "Error: unknown rigid_material ID - Invalid vertex count value: 55313228 max is: 65535 file is possibly corrupted"
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