The team of Tsardoms Total War proudly presents the brand new 1448 Campaign - Fall of Constantinople. This is a completely new mod folder and is separate from the 1345 campaign, it must be installed separately and run separately. You can have both 1448 and 1345 campaigns installed at the same time. The 1448 campaign uses the 1345 mod as base but has the map expanded in the North and has several new factions while old factions that no longer existed were removed. The units are generally the same as 1345 but they start with their XVth century upgrade. Some factions have had
We have tried to stay as close to historical reality as possible within game limitations and also gameplay considerations. Huge amounts of time and research have gone into creating the units, factions, unit descriptions and faction descriptions. We would like our mod to be used as a reference for the time period and be a fully playable historical simulation. That being said we are always open to criticism and will endeavour to fix any inaccuracies or any issues raised.
Installation
This is a separate mod folder and separate mod from the 1345 campaign
- Download the mod from one of the following links: https://www.moddb.com/mods/tsardoms-...constantinople
- Unpack the mod in the Mods folder of your Medieval 2 Total War folder using the installer. PLEASE ENSURE YOU UNPACK IN THE MODS FOLDER NOT THE MAIN MEDIEVAL 2 FOLDER
- Steam installation: follow the same instructions as above, than go into Steam right click on the Medieval 2 Kingdoms game, go to Properties, then go to Set Launch Options and replace what is there with the following --features.mod=mods/Fall_of_Constantinople_1.5
Basically for Steam the actual name of the Tsardoms folder and executable file must be there
There is a line in Medieval 2 (not tsardoms) preference file: disable_events. This should line should always be disable_events=0
Mod Features
This post has a detailed breakdown of mod features, scripts, factions and more
Tutorials and Guides
Guide and explanation of the Settlement Administration Policy and recruitment: https://www.twcenter.net/forums/show...1#post15943134
Explanation of the ancillary title system and the various crowns: https://www.twcenter.net/forums/show...1#post15943136
Explanation of unit AOR and availability dates/events: in progress
Known issues and things to be aware of:
Please make sure you report any bugs or CTDs in this thread: https://www.twcenter.net/forums/show...gs-and-Reports
Credits
A full list of credits can be found here below.
If you have contributed to the mod or your materials were used and you are not listed in the credits please contact us. The mod has been in development for over a decade and there have been dozens of people working on it so it is possible that it might have been omitted or the team member that used the materials left the mod without letting us know.
Permission to use materials
We have a fairly open policy in regards to permission to use materials. First and foremost we will give permission to use our materials to any mod team that has given us help or that have given us their materials. After that we are happy to trade our units and materials to anyone that will be happy to share their materials with us. If your mod has nothing we need we can still give permission to use the materials. Historical mods will get permission first and only later we will give permission to fantasy mods as we would like to encourage the creation of historical simulations first and foremost. We will deny permission to use materials if we believe your mod is either purposefully not historical or has other issues. Also, permission to use, modify or take parts of our units is given on a faction by faction basis depending on the original creator. Also, some factions or units (such as the Magyar infantry units) come from other mods and as such permission is not ours to give and you must contact the original creators. Please ask Wallachian for permission to use and he will confirm whether it is given or not.
If no member of the team has been active in the forum for more than 6 months and has not replied for more than 6 months we give permission to anyone to use our mod and materials.
Future Plans
We have two big plans going forward: first is to create unit upgrades for all of the factions so that they all have units that fit the XV century. Factions like Sicily, Ragusa, Serbia, Bosnia, Crimea, Karamanids could use with a revamp of their units and the addition of more upgrades. Also, factions like Epirus, Wurttemberg, Ferrara could use more customisation to make them more unique and interesting. The second plan is to create historical events and customisation for each faction. For example, Bosnia, Serbia, Austria, Bavaria could all use more historical events and scripts to make them more fun. Third is to port all of the new features to the 1345 campaign and create the ultimate Tsardoms experience going from 1345 to 1530 with all the added units, scripts, characters and so on (of course except the new factions which can not be added to 1345).
In order to achieve all of the above we need help from the community. It took almost 2 years to create the 1448 campaign due to the limited manpower. So we are looking for both modders and also researchers that can help us to write events, research characters and speed up the process. Without the community help we won't be able to realise any of the above.