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Thread: Tsardoms Total War - 1448 Campaign Release

  1. #1
    jurcek1987's Avatar Protector Domesticus
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    Default Tsardoms Total War - 1448 Campaign Release



    The team of Tsardoms Total War proudly presents the brand new 1448 Campaign - Fall of Constantinople. This is a completely new mod folder and is separate from the 1345 campaign, it must be installed separately and run separately. You can have both 1448 and 1345 campaigns installed at the same time. The 1448 campaign uses the 1345 mod as base but has the map expanded in the North and has several new factions while old factions that no longer existed were removed. The units are generally the same as 1345 but they start with their XVth century upgrade. Some factions have had

    We have tried to stay as close to historical reality as possible within game limitations and also gameplay considerations. Huge amounts of time and research have gone into creating the units, factions, unit descriptions and faction descriptions. We would like our mod to be used as a reference for the time period and be a fully playable historical simulation. That being said we are always open to criticism and will endeavour to fix any inaccuracies or any issues raised.


    Installation

    This is a separate mod folder and separate mod from the 1345 campaign

    - Download the mod from one of the following links: https://www.moddb.com/mods/tsardoms-...constantinople

    - Unpack the mod in the Mods folder of your Medieval 2 Total War folder using the installer. PLEASE ENSURE YOU UNPACK IN THE MODS FOLDER NOT THE MAIN MEDIEVAL 2 FOLDER

    - Steam installation: follow the same instructions as above, than go into Steam right click on the Medieval 2 Kingdoms game, go to Properties, then go to Set Launch Options and replace what is there with the following --features.mod=mods/Fall_of_Constantinople_1.5
    Basically for Steam the actual name of the Tsardoms folder and executable file must be there

    There is a line in Medieval 2 (not tsardoms) preference file: disable_events. This should line should always be disable_events=0

    Mod Features

    This post has a detailed breakdown of mod features, scripts, factions and more

    Tutorials and Guides

    Guide and explanation of the Settlement Administration Policy and recruitment: https://www.twcenter.net/forums/show...1#post15943134
    Explanation of the ancillary title system and the various crowns: https://www.twcenter.net/forums/show...1#post15943136
    Explanation of unit AOR and availability dates/events: in progress

    Known issues and things to be aware of:


    Please make sure you report any bugs or CTDs in this thread: https://www.twcenter.net/forums/show...gs-and-Reports

    Credits

    A full list of credits can be found here below.

    If you have contributed to the mod or your materials were used and you are not listed in the credits please contact us. The mod has been in development for over a decade and there have been dozens of people working on it so it is possible that it might have been omitted or the team member that used the materials left the mod without letting us know.

    Permission to use materials

    We have a fairly open policy in regards to permission to use materials. First and foremost we will give permission to use our materials to any mod team that has given us help or that have given us their materials. After that we are happy to trade our units and materials to anyone that will be happy to share their materials with us. If your mod has nothing we need we can still give permission to use the materials. Historical mods will get permission first and only later we will give permission to fantasy mods as we would like to encourage the creation of historical simulations first and foremost. We will deny permission to use materials if we believe your mod is either purposefully not historical or has other issues. Also, permission to use, modify or take parts of our units is given on a faction by faction basis depending on the original creator. Also, some factions or units (such as the Magyar infantry units) come from other mods and as such permission is not ours to give and you must contact the original creators. Please ask Wallachian for permission to use and he will confirm whether it is given or not.

    If no member of the team has been active in the forum for more than 6 months and has not replied for more than 6 months we give permission to anyone to use our mod and materials.

    Future Plans

    We have two big plans going forward: first is to create unit upgrades for all of the factions so that they all have units that fit the XV century. Factions like Sicily, Ragusa, Serbia, Bosnia, Crimea, Karamanids could use with a revamp of their units and the addition of more upgrades. Also, factions like Epirus, Wurttemberg, Ferrara could use more customisation to make them more unique and interesting. The second plan is to create historical events and customisation for each faction. For example, Bosnia, Serbia, Austria, Bavaria could all use more historical events and scripts to make them more fun. Third is to port all of the new features to the 1345 campaign and create the ultimate Tsardoms experience going from 1345 to 1530 with all the added units, scripts, characters and so on (of course except the new factions which can not be added to 1345).

    In order to achieve all of the above we need help from the community. It took almost 2 years to create the 1448 campaign due to the limited manpower. So we are looking for both modders and also researchers that can help us to write events, research characters and speed up the process. Without the community help we won't be able to realise any of the above.
    Last edited by jurcek1987; July 31, 2023 at 01:17 PM.

  2. #2
    jurcek1987's Avatar Protector Domesticus
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    Default Re: Tsardoms Total War - 1448 Campaign Release

    1448 Campaign Features

    Factions:

    Catholic factions:

    01. Kingdom of Hungary
    02. Principality of Cilli
    03. Republic of Ragusa
    04. Despotate of Epirus
    05. Knights of St.John
    06. Republic of Venice
    07. Duchy of Milan
    08. Republic of Genoa
    09. Republic of Florence
    10. Lordship of Ferrara-Modena
    11. Kingdom of Sicily
    12. Archduchy of Austria
    13. Duchy of Bavaria
    14. Swiss Confederacy
    15. Kingdom of Poland
    16. County of Wurttemberg
    17. Kingdom of Bosnia
    18. League of Lezhe

    Hussite/Catholic factions:
    19. Kingdom of Bohemia

    Orthodox factions:
    20. Principality of Wallachia
    21. Principality of Moldova
    22. Principality of Kiev
    23. Despotate of Serbia
    24. Roman Empire

    Muslim factions:
    25. Crimean Khanate
    26. Ottoman Empire
    27. Beylik of Candar
    28. Emirate of Karaman

    Emergent/Non Playable factions:
    29. Kingdom of France
    30. The Papal States

    Campaign:

    - Tsardoms historical campaign - starts 1448 and ends 1530 with all scripts activated
    - 4 turns per year, all unit upgrades start from their armour level existing at 1448 level (gothic and milanese armour unlocked, arquebuses unlocked, armoured horses unlocked)

    New Features:

    - the campaign map has been extended in the North to include more territory in Bohemia, Poland and Kiev, settlements have been reallocated from Ottoman-held Anatolia and Balkans to these new lands (this also brings some balance to the campaign as the Ottomans are a huge faction)

    - new factions:

    --Principality of Cilli (replaces Croatia) - combination of German and Hungarian faction
    --County of Wurttemberg (replaces Roman Kantakouzenos) - faction was added to fill large empty space in Germany
    --Lordship of Ferrara-Modena (replaces Naples) - preview
    --Despotate of Epirus (replaces Duchy of Athens) - combination of Italian, Greek and Frankish faction
    --Kingdom of Poland (replaces Serbian Shadow faction) - preview
    --Principality of Kiev (replaces Tsardom of Bulgaria) - preview
    --Beylik of Candar (replaces Beylik of Aydin) - uses the same roster as the Aydinids
    --Kingdom of France (replaces Timurids) - combination of generic units from German rosters with a few new French units, preview

    - revamped factions and new units:

    -- Roman Empire - brand new set of upgrades for Romans to make them fit the XVth century better and a new long spear unit - preview
    -- Ottoman Empire - brand new set of upgrades for Yaya Spearmen (2 new upgrades), Serdengecti, Janissary Heavy Infantry, plus new horse armour - preview
    -- Albania - 3 new units: Albanian halberdiers, Albanian mountain skirmishers, Durres crossbowmen - preview
    -- Italian factions - new upgrade for Bargello Guard (Florence), Excusati Guard (Venice), remade Condottieri models, Black Band Arquebusiers, Ferrarese Mounted Crossbowmen - preview
    -- Kingdom of Hungary - new unique units Royal Hussars and Black Army Cavalry
    -- Archduchy of Austria - new
    -- Kingdom of Poland - new units including Great Banner of Krakow, Polish Crossbowmen, Polish Horse Archers, Polish Lancers (remade)
    -- Principality of Kiev - brand new unit roster which includes Kievan and Lithuanian units - preview
    -- new armoured horse barding for all Western European factions including special gothic horse armour for German factions
    -- pavise arquebusiers now hold their shield and weapon in front instead of on their back (new animation)

    - 4 turns per year
    - forced diplomacy feature - click on Show me how in diplomacy screen to force AI to accept - preview
    - historical battles at the beginning of the campaign: battle of Caravaggio (for Milan), battle of Kosovo (for Hungary and the Ottomans), return of Vladislav II (for Wallachia)
    - new battle map models for faction leaders and for unique characters such as Emperor Maximilian and King Matthias Hunyadi - preview
    - list of all ancillaries - double clicking on the mission button will bring up an info screen with a list of ancillaries - preview
    - new strat map character models for generic leaders and generals - preview
    - new custom strat map character models for unique leaders
    - new settlement textures for Italian, Central European and Southern European factions - preview
    - new Condottieri and mercenary scripts which will activate randomly or historically to bring famous condottieri or mercenary companies - preview
    - new handheld flags and banners for Italian factions, some units will have several flag sets depending on which faction recruits them (for example Genoese pavise crossbowmen) - preview
    - new handheld flags and banners for other factions (Ottomans, Wallachians, Moldavians, Hungarians)
    - new unique strat map models for Prague, Krakow...
    - Unique landmark buildings in settlements with powerful effects (Corvinus Library in Buda, Great Palace in Constantinople, Golden Gate in Kiev) - preview
    - Yes/No events for historical deaths - choose whether you want a character to die when they did historically (event triggers at the historical date of death) - preview
    - Yes/No events for historical campaign path - choose whether you want to follow history and have historical events activated
    - Yes/No events for strong Ottoman Empire - gives the Ottoman AI a boost in strength
    - all units start with the upgrades matching the mid XVth century (except factions which do not yet have those upgrades created, for example Catalan units are missing these upgrades at the moment)
    - Huge amount of emerging characters that appear at various historical dates (most factions have sets of emerging characters from famous ones like Emperor Maximilian or Suleyman the Mangificent to lesser known nobles, viziers and generals)
    - Raiding scripts: Hospitallers raid Anatolia, Tatars raid Eastern Europe, Ottomans raid Balkans, rebel condottieri raid Italy

    - large amount of historical events including:

    --France emerging as a faction invading Italy during the Italian wars - preview
    --Burgundian Wars - Charles the Bold invasion
    --Historical sieges - siege of Belgrade, siege of Constantinople - preview
    --Dozens of rebellions (Pazzi rebellion, Baronial Rebellion Naples 1485, Morea Revolt 1453, Vienna Revolt 1462 etc.)

    - New historical titles including:
    --King of Italy (for Holy Roman Empire factions) and Regnum Totius Italiae (for Italian factions)
    --Viceroy of Sicily
    Last edited by Wallachian; July 29, 2023 at 01:04 AM.

  3. #3
    Wallachian's Avatar Citizen
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    Default Re: Tsardoms Total War - 1448 Campaign Release

    TEAM LEADER
    Wallachian

    CAMPAIGN MANAGER
    jurcek

    DEVELOPMENT TEAM

    Current
    jurcek1987
    Wallachian
    Miszel

    Former
    phoenix[illusion] (former leader) | Matthĉus (former leader)
    Sarmatian (former leader) | il duce ! (former leader)
    Hrobatos (former leader) | matija191
    SpyrosM91 | Thinkerman
    2Shy | VINC.XXIII
    DobroVece | danny x
    Vipman | Cesco
    Bardas Phokas | IVSTINIANVS I
    Alondite | Lusitanio
    Tureuki | kanteljic
    The Bulgar Slayer

    Technical Advise & Support
    Aneirin | Gigantus
    Withwnar


    CAMPAIGN
    Campaign Map Creation
    kanteljic | Miszel

    Settlement Strat Models
    Miszel

    also
    il duce ! | phoenix[illusion]
    kanteljic

    New Cities Strat Models (by Agart)

    Campaign Character Models
    Jurcek1987
    phoenix[illusion] | il duce !

    Bellum Crucis
    Machiavello Total War
    Ogniem i Mieczem II
    Rusichi: Total War

    Trade Resource Models
    Machiavello Total War
    Stainless Steel Historical Improvement Project (SSHIP)

    Map Textures
    Tartaros

    Former Mappers
    il duce ! | SpyrosM91
    danny X | kanteljic

    Coding and scripts
    Jurcek1987 | Alondite
    kanteljic | Lusitanio

    also
    il duce | SpyrosM91
    Vipman | Aneirin
    Stevietheconqueror

    A.J. Stoner | ilmrik
    Taiji | TNZ
    Swagger | Withwnar
    GrnEyedDvl | Gigantus
    Germanicu5
    Blood, Broads, & Bastards | Dominion of the Sword

    Campaign AI and Diplomacy
    Miszel | Alondite
    kanteljic

    Settlement Policy System
    kanteljic

    Recruitment System Development
    kanteljic

    Recruitment Implementation and Improvement
    jurcek1987

    Traits and Ancillaries
    Lusitanio | jurcek1987
    Alondite
    SpyrosM91 | il duce !

    Unit Balancing
    jurcek1987

    based on
    RC/RR submod for Stainless Steel by k/t

    Accents and Sounds Coding
    Alondite | crosscheck86


    MODELLING and SKINNING
    Unit Models & Skinning
    phoenix[illusion] | Matthĉus
    Hrobatos | VINC.XXIII
    Cesco | jurcek1987
    Bardas Phokas | Miszel
    Artizan | Il_duce
    Moravexxx | Adnan
    Royal Jester | alien_t
    Marble Emperor | Banskie

    also
    Arms and Armour | Medieval helmet pack
    Rath0s OSP models | Narf's Men-at-Arms Armour Pack
    Narf's Plate Armour Pack | Narf's Transitional Armour Pack
    M&B OSP mods | Rusichi Total War
    Absinthia | CBUR and Ceasar Clivus
    Madtao | dome
    Disgruntled Goat | Lord Hamilton
    Broken Crescent


    ART and GRAPHICS
    Menu Interface & Splash Art
    kanteljic

    Mod Logo
    DobroVece

    Faction Symbols
    DobroVece | kanteljic
    Miszel | jurcek

    Concept Art & 2D Art
    Thinkerman | Miszel
    DobroVece | Hrobatos
    Bardas Phokas | cedric37
    Alondite | VINC.XXIII

    Campaign UI
    DobroVece

    Event Pictures
    Hrobatos | Miszel
    Alondite | Wallachian

    also
    Thinkerman

    Unit Cards and Unit Info Cards
    morfeasnikos | Hrobatos
    thekingsmen | Royal Jester
    Dusan Silni | hyretic
    xHolyCrusaderx | Miszel
    jurcek1987

    also
    H.E.L.P. Project

    Character Portraits
    Miszel | pitchwhite
    VINC.XXIII | jurcek

    TEXTS
    Faction Texts
    Wallachian

    Unit Information, Texts & Previews
    Wallachian | SpyrosM91
    Darios | Rampante-Cid

    Building & Event Texts
    Wallachian | Darios
    kanteljic


    MUSIC and SOUNDS
    Music Gathering and Arrangement
    IVSTINIANVS I

    also
    2Shy | SpyrosM91

    Video Trailers and AARs

    Fanhat | MrNygren
    HolyCrusaderX

    RESEARCH

    Wallachian | Hrobatos
    Tureuki | kanteljic
    SpyrosM91 | Matija191
    Ampra | alien_t
    Bagatyr | Kavhan Isbul
    Romano-Dacis | The Bulgar Slayer
    Tzar | NekoGenijalan
    NikeBG | Mircea
    Sarmatian | Anubis88

    Fan Assistance & Research

    PekoBG, hackera96, NikeBG (Bulgaria)
    Elendil 03, Knight2708, Bosnae, Bartholomaios Sklabos (Austria, Switzerland, Germany)
    Svir@c, Bosnian_King (Serbia, Croatia, Bosnia)
    Vazul's Ghost (Hungary)


    MISCELLANEOUS MATERIALS

    Magyar Mod & dome - Magyar infantry units
    Lithuania Mod/Baltic Total War & Madtao - Lithuanian units, models, textures
    Bulgaria Total War and alien_t, gogo_t, NikeBG - Turnovo Tsarevets model, models, textures
    The Great Conflicts and AnthoniusII, _Tartaros_ - strat map textures
    Rusichi Total War - unit models, textures, strat models
    Broken Crescent & Byzantineboy - units, models, textures, strat map items, scripts
    SicilianVespers - models, textures
    Absinthia - unit models, textures
    CBUR and Caesar Clivus - unit models, textures, roman career system
    Bellum Crucis - various models, textures, scripts, 2d art, buildings
    Anatolian Principalities - unit models, textures, strat models, flags
    Machiavello Total War & The_Housekeeper, Mylae, Cesco - character icons, unit models, textures, strat models, flags and other
    Shredder & Ogniem i Mieczim II - unit models, textures, strat models
    Medieval Kingdoms Total War 1212 (MKTW) & Warman222, Lucem Mundus and Finix (2d art) - models and textures, building icons
    The Italian Wars (DIK) & Aneirin, Iskar - event pictures, scripts, skins
    Macamilus - Italian & Western character icons, resource models and more
    The Italian Wars 1493 - 1559 TW & LEZVIE - unit models, textures, strat models, battle map settlements
    Bulat Steel 2.1.5 LYNNV Edition TW, Okzersal & Leeekaaa - building icons and Kievan units and banners
    jukoman - character models and textures and several units (especially knight units and armours)
    Dominion of the Sword - event images
    cossacks368 & The Imperial Conflict 1405 (https://www.twcenter.net/forums/show...0-98-RELEASED-) Timurids
    cedric37 - UI
    Melooo182 - Viva la Rebellion!, Kingdoms, Empires and Republics etc.
    shroedoz - models, textures
    agart - strat map models
    Germanicu5 ReallyBadAI - AI
    HELP Project
    Hellvard
    Hyretic - icons, banners, unit cards for ragusa
    Caudillo & Roman Pack - unit models, textures
    LaCa - Byzantine unit models, textures
    BHCluster & Bosnia Mod - Bosnian flags
    PointBlank and Real Combat/Real Recruitment - recruitment system and stats
    Lord Calidor - unit models, textures
    Lord Hamilton & Stainless Steel submod
    Stainless Steel Historical Improvement Project & Lifthrasir, MWY - strat map settlement models
    Burreck - unit models, textures
    Art of War (Joedreck and Salty) - weapon models, textures
    Mackie's OSP Weapons Pack - weapon models, textures
    Ninja - weapon models, textures
    Dejawolf OSP Armour - armour models, textures
    Yamabusi OSP (Surgean and Highland Warrior) - unit models, textures
    Shredzorz (OSP Medieval Weapons) - weapon models, textures
    Disgrunteld Goat and 1066 Mod - unit models, skins
    GeMiNi][SaNDy and Western Unit Overhaul - unit models, skins
    Mr. Crow's Warwagon Mod - war wagons
    Bellum Crucis - unit materials, traits, ancillaries, buildings
    Swagger - Swagger's Sky Mod (https://www.twcenter.net/forums/show...gger-s-Sky-Mod)
    Hereje - High Quality Sky Textures Project 1.0 (https://www.twcenter.net/forums/show...es-Project-1-0)
    rafmc1989
    Headlock - Increased Musket/Arquebus Smoke (https://www.twcenter.net/forums/show...Arquebus-Smoke)
    Magus - Patched: Crimson Tide 4.2 (blood,sand,dirt,snow) -Medieval combat isn't pretty
    DAVIDE - Better Water 2 (http://www.twcenter.net/forums/showt...R-2-(RELEASED))
    Total Vanilla - new buildings for settlements
    East of Rome - Greek settlement textures
    EBII - Skynet Battle AI, scripts
    Epiccaesarlol's Sound Mod - new weapon sounds
    Curt2013 and his mod A Medieval Mod: 1191 (https://www.twcenter.net/forums/foru...ieval-Mod-1191) - battle map settlements
    bitterhowl - campaign AI
    Empire Total War - models and textures
    Atilla Total War - models and textures
    Medieval 2: Kingdoms Total War
    M&B Mods used for parts of models, units, weapons, textures:
    Narf's Plate Armour Pack
    Narf's Transitional Armour Pack
    Narf's Men-at-Arms Armour Pack
    Arms and Armour
    Rath0s OSP models
    Medieval Helmet Pack

    If you have contributed to the mod or your materials were used and you are not listed in the credits please contact us. The mod has been in development for over a decade and there have been dozens of people working on it so it is possible that it might have been omitted or the team member that used the materials left the mod without letting us know.
    Last edited by Wallachian; July 29, 2023 at 01:08 AM.

  4. #4

    Icon6 Re: Tsardoms Total War - 1448 Campaign Release

    Thank you for bringing such a beautiful mode. I would like to see the new features in this campaign in the 1345 campaign as soon as possible. Best wishes...

  5. #5

    Default Re: Tsardoms Total War - 1448 Campaign Release

    congrats!

  6. #6

    Default Re: Tsardoms Total War - 1448 Campaign Release

    There is a line in Medieval 2 (not tsardoms) preference file: disable_events. This should line should always be disable_events=0
    is this only for steam?

  7. #7
    Miszel's Avatar Domesticus
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    Default Re: Tsardoms Total War - 1448 Campaign Release

    I had this problem on a steam version of med2, but its worth checking just to be sure.

  8. #8
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Tsardoms Total War - 1448 Campaign Release

    I can't believe I almost missed the release. Like many I have been anticipating release with relish.
    Well done everyone. I am sure it shall be awesome
    Thank you for your hard work

    Edit: I am having serious issues dowloading. I think its an anti virus thing but can not be sure
    Comes out as unconfirmfirmed Cr.download
    Last edited by Antiokhos Euergetes; July 29, 2023 at 07:48 AM.

  9. #9

    Default Re: Tsardoms Total War - 1448 Campaign Release

    Congratulations! After a long wait it's finally here. Thank you for all yours efforts



  10. #10
    Dead*Man*Wilson's Avatar Campidoctor
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    Default Re: Tsardoms Total War - 1448 Campaign Release

    Congrats on the release! Truly an inspired and incomparable project.

  11. #11

    Default Re: Tsardoms Total War - 1448 Campaign Release

    craving for it so much, thank you very much for all your effort to make it come true!!

  12. #12

    Default Re: Tsardoms Total War - 1448 Campaign Release

    Congratulations! Thank you for your work!
    (I'm hungarian. My english is not so good. Sorry.)

  13. #13
    Vranac91's Avatar Foederatus
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    Default Re: Tsardoms Total War - 1448 Campaign Release

    Amazing! What a monumental effort, team.

  14. #14

    Default Re: Tsardoms Total War - 1448 Campaign Release

    Thank you very much for this amazing release

  15. #15

    Default Re: Tsardoms Total War - 1448 Campaign Release

    Congratulations and thanks a lot for the impressive release!

    A suggestion from my side on the Installation guide: the mod folder name is reflecting the current version, so the Steam instructions should be updated to --features.mod=mods/Fall_of_Constantinople_1.5

    I noticed this when the vanilla M2TW launched instead of the mod, but maybe other users will not understand why the mod does not work for them

  16. #16

    Default Re: Tsardoms Total War - 1448 Campaign Release

    Congratulations. Very good mod praises well deserved for this Team

  17. #17
    Dead*Man*Wilson's Avatar Campidoctor
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    Default Re: Tsardoms Total War - 1448 Campaign Release

    This def deserves a front page announcement.

  18. #18

    Default Re: Tsardoms Total War - 1448 Campaign Release

    Finally! I think that now I have work translating the mod to spanish jajaja. One question, this campaing cover some of the conflict of the hussites?

  19. #19
    Wallachian's Avatar Citizen
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    Default Re: Tsardoms Total War - 1448 Campaign Release

    Quote Originally Posted by Magnus Lioncaster View Post
    Finally! I think that now I have work translating the mod to spanish jajaja. One question, this campaing cover some of the conflict of the hussites?
    You mean the hussite wars? Those happened in the 1420s so it's past that.

    But there are still some hussite events and we have Jan Jiskra actually ruling some provinces in Upper Hungary and there are some hussite merc events too for a several factions.

    Quote Originally Posted by Tuor Eladar View Post
    Congratulations and thanks a lot for the impressive release!

    A suggestion from my side on the Installation guide: the mod folder name is reflecting the current version, so the Steam instructions should be updated to --features.mod=mods/Fall_of_Constantinople_1.5

    I noticed this when the vanilla M2TW launched instead of the mod, but maybe other users will not understand why the mod does not work for them
    Thank you. But not sure what you mean, the instructions at the top of the page say Fall_of_Constantinople_1.5

    Where should it be updated?

    Quote Originally Posted by Dead*Man*Wilson View Post
    This def deserves a front page announcement.
    yeap already requested

  20. #20

    Default Re: Tsardoms Total War - 1448 Campaign Release

    Hello, grats to the release, mod and attention to detail is amazing!

    Want to ask, any update about implementation/adding a possibility of another campaign AI? From my quick playthrough and limit testing, I still encouter things like in the 1345 campaing like - AI positioning armies not close enough to reach battle deplomeyment (easy to win battles while big army is one step away), general questionable positioning of armies (important cities not being defended) and not being aggresive enough. Playing VH/VH.

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