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Thread: Attila - DEI combat overhaul - 0.65 (05.06.2015)

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    KAM 2150's Avatar Artifex
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    Default Attila - DEI combat overhaul - 0.65 (05.06.2015)

    Version 0.65


    Hello,

    As some of you already know, I pretty much hate vanilla combat in Attila and I found it to be far worse then combat in vanilla Rome 2. Basic game has such a ridiculous stats, bugs and inconsitencies that it gives me headches (like all Hunnic melee cav having 3 armour despite wearing armour or units costing 2 times more with 2 times inferior stats etc).

    Anyway, I did not wanted to mod Attila in bigger extent due to some DeI balance still on my head, but damn, because of those broken battles I was not able to enjoy great campaign at all, I tried some other battles mods but they were not in my taste.

    This won't be as big and detalied as DeI combat overhaul, at least not by next 2-3 months (I took me almost half year to get DeI combat overhauled).

    Those who used my main combat overhaul might not find this one to be exatly the same as it uses mostly ideas from experimental pack as they are easier and faster to implement.

    So, end of nagging, what current build looks like
    -longer battles
    -morale a bit better, but still total mess
    -units hit points reduced
    -changed some values of armour
    -shields only give missile protection and melee defence bonus (no shield armour)
    -ALL charge, melee attack, melee defence values changed (no more units of the same quality with one having 19 attack and other having 60 attack)
    -changed all damage on weapons
    -changed all damage on missiles
    -realistic unit speed
    -changed fatigue effects
    -magical AP damagep pretty much taken out (as it was not AP like in Medieval 2, but damage that is always given to the unit no matter if armour value is 1 or 500)
    -better unit spotting = better AI
    -rebalanced units costs
    -rebalanced missile units
    -rebalanced morale

    What still to do
    -rebalance dogs and elephants
    -navy - distant future
    -give proper balance to abilities and formations
    -further fatigue balance

    Changelog 0.65 (05.06.2015)
    -fixed land merc stats

    Changelog 0.61 (16.04.2015)
    -different upkeep version are back

    Changelog 0.6 (13.04.2015)
    -rebalanced missile weapons for non arty units
    -rebalanced costs for new DLC nations
    -fixed loose formation for missile cav

    Changelog 0.56 (27.03.2015)
    -reworked some OP stats of new merc units

    Changelog 0.55 (27.03.2015)
    Video changelog (sorry vor vertical video ):
    https://www.youtube.com/watch?v=SgQ9...ature=youtu.be
    -New download links options for various upkeep versions

    Changelog 0.51 (13.03.2015)
    -fixed recruitment of DLC factions

    Changelog 0.5 (13.03.2015)
    -rebalanced artillery and building HP (arty weak vs units, good vs buildings, building hp reduced by 50% to work better with lower arty damage)
    -all nations have rebalanced stats and costs
    -no pikemen or dogs in campaign
    -units can now get knocked back or knocked down during melee
    -added CKW - Eagle's elite weapons
    -minor changes to formations
    -probalby something more that I forgot to add


    Changelog 0.4 (06.03.2015):
    -updates for newest patch
    -all playable nations have rebalanced stats (including DLC nations), but only those mentioned at the top have their costs rebalanced
    -minor tweaks to morale
    -for now pikes and dogs are back
    -explosive projetciles accuracy nerfed

    Changelog 0.3 (28.02.2015):
    -pikes taken out of game - credits to ingvard1979
    -towers damage, reload and range nerfed a lot, but in exchange they shot multiple arrows
    -closer deployment zone - credits to Sheridan
    -all Norsemen units rebalanced
    -onagers should be less accurate vs units
    -fatigue system rebalanced - still not perfect


    Changelog 0.2 (26.02.2015):
    Spoiler Alert, click show to read: 
    -fully rebalanced stats and costs of ERE, WRE and Sassanids units
    -most of fantasy abilities taken out
    -Roman infantry and some better Sassanid units use formation attack
    -applied bandaid fix for units costs of not yet balanced nations - campaign should be playable now, but I still recommend using those 3 finished nations
    -rebalanced unit spacing to some more natural values
    -UI info a bit changed, range info on missile units, unit short info adjuest more to new stats, still more polishing left there
    -increased base income to compensate increased costs and upkeep
    -increased treshold for units disbanding after taking too large losses during battle (post battle screen).
    -increased units size (garrisons and starting armies will remain the same for now)


    Download:
    Steam:
    http://steamcommunity.com/sharedfile.../?id=455407605

    Regular version:
    http://www.mediafire.com/download/w5...laCombat3.pack

    All unit upkeep reduced by 25%:
    [back on monday]

    Only cavalry units upkeep reduced by 50%:
    [back on monday]


    Instalation
    Put mod into your Attila data folder, in mod manager enable out of date mods, play Save game compatible, but not yed balanced for campaign.

    Please share your thoughs what should be changed, balanced, it will make my work much faster as myself have little time to do that.

    Credits:
    MagicCuboid - spotting mod
    Krixux - spotting mod
    Butan - spotting mod
    Alexander Lange - shield ideas
    Sheridan - closer deployment zones
    ingvard1979 - no pikemen mod
    Black9 - tons of help with stat changes

    Clovis King Warriors - Eagle's elite weapons
    Last edited by KAM 2150; June 05, 2015 at 05:46 AM.
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