up to 400 new shields (sometimes there is no shield twice in one unit)
changed faction colors and emblems
here you can see some units in the jutes roster
New Units
2 new Units for all 3 Factions
Nordic Hunters - like nordic bows but they use 2-handed spear in melee so they may be a threat when charging into cav
Nordic Valkyries - very fast mid tier skirmisher cav with encourage
3 unique units for Danes
Randver Marauders - very strong melee ship
Axe Skirmishers - AXE THROWING skirmishers with better accuracy but lower rate of fire then precursor axes and decent in melee combat
Axe Marauders - Axe Skirmishers on a ship with ammo replenish like bow ships
2 unique units for Geats
Gauti Horse Raiders - mid tier Spear cav
Odin Spears - Aggressive Late Game Spear Unit
2 unique units for Jutes
Nordic Reavers - even stronger viking raiders
Axe Warriors - better Warhound unit
Balancing some of the new units are strong but should not be overpowered and as long as i play attila i will update them after patches
i buffed Norse Berserkers not to be useless anymore (they were in my opinion), now they are pretty good shock but still die fast
vandal berserkers buffed too to still be better
Compatibility
this mod does not overwrite any tables or variantmeshdefinitions so it should be compatible with any other mod
there may be issues with mods overwriting unit_variants_tables or main_units_tables - if you experience these problems try switching load orders
Version 1.01 Changes
Spoiler Alert, click show to read:
fixed 3 oval patterns to fit the shield better
added moral faction trait to basic vanilla balanced version (not tested yet)
added migration period spatha to hirdmen, elite nordic warriors, chosen warriors, heavy marauders, randver marauders
reworked horse lords variantmeshdefinition
Version 1.02 changes
Spoiler Alert, click show to read:
valkyries available in towns now
hunters available in tavern and hunters temple
Odin Spears in temple of wodan and warlord´s keep
reworked some variantmeshdefinitions to fit the stats better