Hi All,

I have a question on vertex numbers,

I have imported a static model (crest) from a mod to AssetEditor, tried to attach it to a helmet from vanilla assets,

In AssetEdtiro all went well and I could save the changes, and I could even open it in CA assembly kit with the editor

However, when I tried to edit the textures of the reigid model in PFM I received an error, "Incorrest number of vertexes"


Is there a step in the asset editor where I have to clean up something?


Could anyone help me please what am I doing wrong?

Thanks
Rado