Page 15 of 44 FirstFirst ... 567891011121314151617181920212223242540 ... LastLast
Results 281 to 300 of 863

Thread: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

  1. #281
    Mayer's Avatar Domesticus
    Join Date
    Sep 2013
    Location
    Permanent Lockdown
    Posts
    2,339

    Default Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    I have the same problem with Olbia
    HATE SPEECH ISN'T REAL

  2. #282

    Default Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    Not really a bug but it's very annoying. For some reason when you try to change the names of the two southernmost towns in the Italian peninsula, they rename themselves to what they were on the next turn.

    The names of the two regions are "Tarentum (Taras)" and "Rhegium (Rhegion)". When I try to remove the bits in parentheses (which I assume are the Greek names for the towns), or even try to completely change the whole name, the town's original name, with the parentheses are restored. Any other town doesn't have this problem, I can rename them to whatever I want. It's just these two that seem to have some odd script or something maintaining this weird state where the town has two names at once, one Latin and one Greek in parentheses.

    I'm playing a Roman campaign where, if applicable, I change the name of the towns I take to the ones given to them by the Romans. So for example, Segestika is now Siscia, Epidamnos is now Dyrrhachium, etc. That was how I found this because, like I said, when I tried to change the name of "Tarentum (Taras)" and "Rhegium (Rhegion)", they reverted back to their original name on the start of the next turn.


    "See, when you carry the two over, it turns out you owe me another hundred florins." - description of Trick Abacus
    "I'm a Lord." - Delusional Scottish Merchant

  3. #283

    Default Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    Something about those two is different from other settlements, which are renamed if a different culture takes them. For example Emporiton, as it starts, becomes Emporion when taken by a Greek faction. Edeta becomes Arse when the Arevaci take it, and so on.

  4. #284

    Default Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    When i made the Ephesus taxes from High to Very High, my tax income became lower for some reason. Also when diplomacy ensues, you can't ask the AI to give you money for stuff. It just ignores it. Also a minor bug probably i got the "queues stalled" message, saying i don't have enough founds to build a building. But that obv doesn't make any sense as you can't even contruct a building if you don't have money for it.

    regards,

  5. #285
    HannibalExMachina's Avatar Just a sausage
    Join Date
    May 2007
    Location
    Germany
    Posts
    11,244

    Default Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    my characters dont get their movement points back after completing the agoge, anything i missed?

  6. #286
    Double A's Avatar person man
    Join Date
    Jan 2008
    Location
    Northern Cackalackistan
    Posts
    23,338

    Default Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    I just started a Boii game and the first thing I noticed is that there's no family tree button. It looks like it's underneath the graphs button.

    edit: Oh, lovely, it appears this is happening to every faction but Rome (because I actually have a save for them).

    edit 2: Looks like just Celts and other Eurobarbs, actually.
    Last edited by Double A; September 01, 2014 at 05:40 PM.
    Jon had taken Donal and Benjen’s advice to heart: Sam may be fat and pathetic, but he is still a member of the watch, and one of the few black brothers who isn't a rapist or thief. (out of context, this sounds ridiculously racist)
    super awesome music thing | political profile
    GSTK member - Join today! (We're restarting. Again.)

  7. #287
    Senator
    Join Date
    Apr 2013
    Location
    Germany ,NRW
    Posts
    1,258

    Default Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    So can I do anything against the endless hourglass of major annoyance?
    I got it after the AI turn ended so I can't do anything reloading doesn't help.
    Elder Scrolls Online :Messing up the Lore since 2007...

    Well overhand or underhand: 3:50 Onwards...

  8. #288

    Default Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    Quote Originally Posted by Double A View Post
    I just started a Boii game and the first thing I noticed is that there's no family tree button. It looks like it's underneath the graphs button.

    edit: Oh, lovely, it appears this is happening to every faction but Rome (because I actually have a save for them).

    edit 2: Looks like just Celts and other Eurobarbs, actually.
    Working as designed, these factions use the Teutonic system. See the "These aren't Bugs Don't Report Them" sticky thread.

  9. #289
    Barlind's Avatar Foederatus
    Join Date
    Aug 2014
    Location
    Slovenia
    Posts
    35

    Default Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    Possible bug in recruitment system:
    baktria VH / M, turn 221

    When building level 2 "native conscription settlers" in Oskobara, it gives me option to recruit cappadocian cavalry. It seems weird, since Asia Minor is quite far away, and this is native recruitment "building".

  10. #290

    Default Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    Characters that have completed the Spartan Agoge training lose their ability to move on the campaign map. I tested it with a second character in the Macedonian campaign. same result. Both ended with barely completed trait. Is this a bug?

  11. #291
    Halvar von Flake's Avatar Senator
    Join Date
    Jan 2008
    Location
    Cologne/Flake
    Posts
    1,036

    Default Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    Noticed a Sweboz general trait "Occasional Drinker (minus) - 11 hitpoints"! I think this a bit to much physical deterioration for occasional drinking...

  12. #292

    Default Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    Been long since EB devs posted around here, hope these reports of the last couple of pages dont get overlooked
    Then, as throngs of his enemies bore down upon him and one of his followers said, "They are making at thee, O King," "Who else, pray," said Antigonus, "should be their mark? But Demetrius will come to my aid." This was his hope to the last, and to the last he kept watching eagerly for his son; then a whole cloud of javelins were let fly at him and he fell.

    -Plutarch, life of Demetrius.

    Arche Aiakidae-Epeiros EB2 AAR

  13. #293

    Default Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    I spotted a ship which spawned in a lake without access to the sea:


  14. #294

    Default Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    I think one the devs said there's a script that kills those pirates every 20 turns or so.

  15. #295

    Default Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    In a Hayasdan campaign, I have seemingly met all the requirements for the Pan-Caucasus Empire reforms, since every turn I get an event that "Royal Authority has Increased", I also got the Pan-Caucasus Empire event; however, none of the new government buildings have become available. I don't think it's that I'm missing pre-req buildings because I have every building built in most provinces.

  16. #296

    Default Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    Quote Originally Posted by Sint View Post
    So can I do anything against the endless hourglass of major annoyance?
    I got it after the AI turn ended so I can't do anything reloading doesn't help.
    I just had this happen as well. When I finally Ctrl-Alt-Del my way out it shows a windows script host error:

    Script: C:\...\SEGA\Medieaval II Total War\documentation\tools\demo_launcher\launcher.wsf
    Line: 1114
    Char: 4
    Error: Permission denied
    Code: 800A0046
    Source: Microsoft JScript runtime error

    Could be from me ctrl-atl-deleting but I figure I'd add it in case it helps the team out. I have a save game (version 2 ai) where it happens each time I end the turn.

  17. #297

    Default Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    I might add, I had just conquered Histria on the Black Sea and noticed one of the building icons showed 'None' and was missing a description aside from some warning which I assume means it hadn't been written yet. It was also turn 169 and we all know what the square root of that is

  18. #298

    Default Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    Weird. I just noticed...Getai archers have ranged attack 7. Usually, archers have 2-3, with Indian Longbowmen having 4...typo, or perhaps remnant from a testing of different balance?

  19. #299
    Yerevan's Avatar Campidoctor
    Join Date
    Mar 2012
    Location
    Germany
    Posts
    1,504

    Default Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    I sometimes see non ranged units blocked in reloading stance while they are in melee (e g : the allobroges and aedui spearmen). Is it normal ?
    " Gentlemen, you can't fight in here! This is the War Room! "

  20. #300
    Campidoctor
    Civitate

    Join Date
    Oct 2012
    Location
    Germany
    Posts
    1,947

    Default Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    Graphic-bugs on the UI. They appeared after around 20 turns of gamplay:
    Spoiler Alert, click show to read: 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •