Slower Campaign Mod
NOTE: GRAND CAMPAIGN ONLY
First version of my slower campaign mod. I had been using four different mods patched together with a sprinkle of my own changes in my personal campaign, and now I finally decided to combine them into one large Frankenstein. Overall, it feels like a well-balanced, slow campaign for those of you who like the marathon feel of civ. Lasts about 275-400 turns for victory conditions. THIS ONLY CHANGES THE MAIN CAMPAIGN. THIS DOES NOT INCLUDE MY SLOWER BATTLE MOD, BUT THAT CAN BE FOUND HERE: http://www.twcenter.net/forums/showt...wer-Battle-Mod
THIS MOD BRINGS YOU:
-12 TPY
-Increased building times, costs, and research
-Public order decreased for longer in newly acquired cities, local traditions more resistant
-Reforms now occur about 50% later than normal
-Civil war chances are reduced to compensate but not eliminated.
This mod does NOT change anything else like available units, diplomacy, battles, etc.
OVERALL: Together, these changes make the campaign longer and, in my opinion, more enjoyable.
DOWNLOAD
Beta Version (no crash guarantees, but I have yet to encounter a problem!)
http://www.mediafire.com/download/hd...rCampaign.pack
TO INSTALL:
Download, put in data folder. Using the mod manager place this ABOVE DEI. That is all!
Hope you guys enjoy, feedback is always appreciated.
Changelog:
12/17/2014: First version
Thanks to:
Dresden and the DEI team for the 12TPY and increased cost mods. And of course, for DEI. <3
Krixux for pioneering civil war changes, which I have now learned to tweak.
Inrd907 for his reduced public order mod.
The Creative Assembly for my favorite series.
YOU, for playing this game, you sexy beast.