Hello,
So over the last 2 weeks i've really wanted to get into modeling for total war games, mainly Atilla:TW
Do note that I have never made a mod for any total war game or ever modeled before
now I've managed to make this helmet wich is about 700 polygons:
Now assume that I know nothing of modeling, which is kind of true as this helmet is one of my very first ever models.
So here is where I am really struggeling :
1) Normal maps : which I think is what makes dents in the armor/helmets
2) texturing - ive tried but I really suck at unwrapping, I'm good with photoshop but find it hard with the messed up maps
3) I think would be rigging. How do i know my model is the right Size and that it will fit a soldiers head . . . and how do I properly rig it ?
4) actually trying to get a model ingame
5) Whats the max polycounts on armors helmets etc by the engine ? ( I heard the helmet was around 1000 Polygons)
6) did I miss something important ?
I have looked around for these tutorials mainly on youtube but have found very little when it comes to Total war games
Any help here would be appreciated , as I have seen some really cool mods in the making where I would love to help out, yet I feel very useless right now !