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Thread: Patch Notes Reveal

  1. #21

    Default Re: Patch Notes Reveal

    Quote Originally Posted by Crouchy23232323 View Post
    Any idea what time ''today'' is?
    look on steam and see how long the pre-order for The Last Roman has, because that's when.

  2. #22
    Linke's Avatar Hazarapatish
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    Default Re: Patch Notes Reveal

    7PM/19:00 gmt according to CA and Steam

  3. #23
    FrozenmenSS's Avatar Senator
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    Default Re: Patch Notes Reveal

    Quote Originally Posted by Darios View Post
    It's probably either of two things - Attrition from the Warhammer project has scavenged the Attila team to the point where they are reduced to a skeleton crew or they really see Attila Total War in its current state as "working as intended. Either would be a very dire prospect.

    It's really sad because after waiting for three months, the only new content we got for the Grand Campaign is another worthless Germanic faction, text, HP/cost changes, and fixes for previous DLC. I guess there's still the hope that CA made some hidden fixes that they are too ashamed to mention in the patch notes, but I'm kinda sick of "hoping" for things from that company.


    4 days Ago In the early access campaign with the Vandals in the newest DLC on the Legend of Total War youtube channel,I saw in the port battles when the ships lands the men jump from the ship to the shore and the ship rows backwards and leave the battlefield with no men inside. Legend's reaction was like WTF -is this a glitch??But it wasnt.The AI used that well with no pathfinding problems. So CA finnaly fixes the problem when there are more ships in the battle vs the landing sites where the men disenbark.

  4. #24
    Darios's Avatar Ex Oriente Lux
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    Default Re: Patch Notes Reveal

    Quote Originally Posted by FrozenmenSS View Post
    4 days Ago In the early access campaign with the Vandals in the newest DLC on the Legend of Total War youtube channel,I saw in the port battles when the ships lands the men jump from the ship to the shore and the ship rows backwards and leave the battlefield with no men inside. Legend's reaction was like WTF -is this a glitch??But it wasnt.The AI used that well with no pathfinding problems. So CA finnaly fixes the problem when there are more ships in the battle vs the landing sites where the men disenbark.
    That's a pretty cool fix that I know one of my friends (he loves amphibious landings) will really enjoy. I know that Rome 2 also got tons of hidden patches that ultimately did make the game very enjoyable to play. One of these days I'm going to have to start a new ERE campaign in order to see how well it plays with the new patch.
    Under the Patronage of PikeStance


  5. #25
    LestaT's Avatar Artifex
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    Default Re: Patch Notes Reveal

    General

    Shogun: Total War and Medieval: Total War have been added to the Launcher.
    Are we able to reuse the old Shogun and Medieval keys to activate them on Steam (like RTW and M2TW) ?

    Or those two games comes for free as 15 Year Anniversary bonus ?

    Or do we have to re-buy them again ?
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


  6. #26
    FrozenmenSS's Avatar Senator
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    Default Re: Patch Notes Reveal

    Quote Originally Posted by LestaT View Post
    Are we able to reuse the old Shogun and Medieval keys to activate them on Steam (like RTW and M2TW) ?

    Or those two games comes for free as 15 Year Anniversary bonus ?

    Or do we have to re-buy them again ?
    CA said no - you have to buy the game Again.In the rally point 27 video if im not mistaken they said that

  7. #27

    Default Re: Patch Notes Reveal

    Quote Originally Posted by FrozenmenSS View Post
    CA said no - you have to buy the game Again.In the rally point 27 video if im not mistaken they said that
    That lame indeed... but maybe I not surprise after all, its their currently marketing policy.

    Always milking till the last drop, eh?

    BTW both shogun and medieval total war are worth buying again though.
    Its easy to make war with others, its never been easy when we need a peace.



    My holy damn simple tactic; Strike First, Strike HARD and SHOW NO MERCY.

  8. #28
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: Patch Notes Reveal

    Quote Originally Posted by FrozenmenSS View Post
    CA said no - you have to buy the game Again.In the rally point 27 video if im not mistaken they said that
    Well what a surprise!

    I have both games and you can bet on your Aunt Nelly I won`t buy them again on Steam.

  9. #29

    Default Re: Patch Notes Reveal

    [QUOTE=Altimis;]That lame indeed... but maybe I not surprise after all, its their currently marketing policy.
    Always milking till the last drop, eh?

    Really. You expect Steam to activate a 15 year old game key.

  10. #30
    LestaT's Avatar Artifex
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    Default Re: Patch Notes Reveal

    Quote Originally Posted by von stoker View Post
    Really. You expect Steam to activate a 15 year old game key.
    Well they activated my retail RTW and BI copies just fine last year.
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


  11. #31
    Darios's Avatar Ex Oriente Lux
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    Default Re: Patch Notes Reveal

    Quote Originally Posted by Linke View Post
    7PM/19:00 gmt according to CA and Steam
    That's a bit late isn't it? Usually they release DLC around 3 or 5 pm GMT.
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  12. #32
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: Patch Notes Reveal

    Quote Originally Posted by Darios View Post
    That's a bit late isn't it? Usually they release DLC around 3 or 5 pm GMT.
    I'm surprised too, we never were so late. I was also fearing they are going to postpone the release (but I'm sceptical at last, no advices about this).

    Spoiler Alert, click show to read: 
    can't wait to launch a Suebi campaign


    Edit: downloading it now
    Last edited by DramaBelli; June 25, 2015 at 12:15 PM.

  13. #33

    Default Re: Patch Notes Reveal

    Patch is here
    War is Hell, and I'm the Devil!

  14. #34

    Default Re: Patch Notes Reveal

    Nice Patch, Game don't start anymore. xD

  15. #35
    Dath1's Avatar Civis
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    Default Re: Patch Notes Reveal

    Quote Originally Posted by Teil View Post
    Nice Patch, Game don't start anymore. xD
    Yeh, same here. I'm assuming I'll have to go through all my mods again to find out which ones don't work :/

    "I Came, I Saw, I Conquered." - Gaius Julius Caesar.

  16. #36
    Akhenaton's Avatar Decanus
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    Default Re: Patch Notes Reveal

    delete
    Last edited by Akhenaton; June 25, 2015 at 02:45 PM.

  17. #37
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: Patch Notes Reveal

    Hello, has anyone managed to get this patch working for the assembly kit?
    Last edited by The Wandering Storyteller; June 25, 2015 at 02:17 PM.





















































  18. #38

    Default Re: Patch Notes Reveal

    No mods here , but steam dont like CA Games "....Installation is completed...2%" seems they get only very little bandwith provided for there games

  19. #39

    Default Re: Patch Notes Reveal

    My first try as Belisarius failed as I waded in, but a another effort (after a brief try at independence in a second game) I have most of Africa taken. The problem with early independence is the colossal deficit of minus 5k.

  20. #40

    Default Re: Patch Notes Reveal

    I haven't noticed anything being patched in the vanilla. I think all the little mod fixes they canceled out seemed to be more of a patch. When other Developers say patch they really do mean patching some game mechanics.

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