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Thread: SadisticPlatypi's Improved AI Recruitment

  1. #1

    Default SadisticPlatypi's Improved AI Recruitment

    This mod makes the AI recruit more melee units and less ranged units, so it is now much rarer to see a barbarian army composed of entirely crossbowmen.
    improved_ai_recruitment.7z

  2. #2

    Default Re: SadisticPlatypi's Improved AI Recruitment

    great work ! really this fixed it

  3. #3

    Default Re: SadisticPlatypi's Improved AI Recruitment

    How did you handle onagers/large onagers for nomads and barbarians?

    Seems promising

  4. #4
    Dracula's Avatar Praefectus
    Join Date
    Jul 2007
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    Greece
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    6,877

    Default Re: SadisticPlatypi's Improved AI Recruitment

    Have to use this obligatory. From R2 it feels like Star Wars. Laser missiles and missile trails all over battlefield everywhere and from all sides. If you make them fight in melee untill they do it other units shoot them out from aside and terminate the melee. Absolutely idiotic. Hope this fixes such situation.

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