Last edited by J1N6666; September 24, 2015 at 06:43 PM.
I posted a patch for the English voices to work in 1.6 in that thread in the submods section here. Apply Galloper's voice mod, then use my patch over it.
The text translation is in this thread, first use Gig's one from here, then apply Jimbomen's one from post 411.
Additionally, I just cleaned up a few of the unit names from Jimbomen's version, so you can download that here: http://www.filedropper.com/exportunits_1
Be sure to delete the matching .strings.bin files in the text folder when you add the .txt versions so the game can regenerate them.
Okay so i have found the problem there is some duplicated character name in the desc_strat.txt i can remember someone posted he solution for that but can't remind wich page anyone remember please ?
Edit (again): Don't mind this message i have found the file thanks Vossie for your precious help and thanks to whoever fixed the descr_strat file after 3 day of searching i finnaly see the ligth (and he lot of chaos warrior but eh whatever)
Last edited by JC_CESAR; September 24, 2015 at 09:36 PM.
Hello
I want to tell the creators of this mod, you have a masterpiece and that their work is really important and recognized all over the world, as I am a fan of this mod in Mexico, please continue developing it does not matter as long as necessary as it is the best game of warhammer fantasy they have done.
clear so have the fans for the fans, so I send you all my sincere congratulations and thank you very much for making this a reality...........
forgive me for my English
Thank you WhiffOfGrapeshot for had given an eye to my traduction, yes there are some words that remais in a middle way of russian language but with time and patience also them will be translated. And today I'm here to share with you and everyone a revamped and better version of historic_event_tx file which also contains fixes for "broken" historical background events (i.e. the empty description of famous settlements).
The file can be downloaded here: http://www.filedropper.com/historicevents_1
Thank you again and everyone have a nice game
Oh, thanks for helping out. But a small problem has risen on my end.
The russian site keeps giving me a website error, I'm unable to download the 1.5.1 as I mentioned before. If possible, could you upload the 1.5.1 patch somewhere? I have the rest of the files I need, it's just that one I'm getting a big headache from.
I told myself I would be patient to see the mod finished, but I could not. I downloaded the beta followed Vossie's advice and it works nicely, so nicely that I've been spending most of yesterday and today starting campaigns and just looking at it happen. It's beautiful Thank you all for the hard work.
Good day to everyone, I've good news! At last i also translated the new names, traits and ancillaries of CoW 1.6 ! You can find the new files here
-names http://www.filedropper.com/names
-traits http://www.filedropper.com/exportvnvs
-ancillaries http://www.filedropper.com/exportancillaries
As always, have a good game
Always happy to give a hand to others
thank you for your good work , ive waiting for this since months !
You should upload all of them already done (4-5 or so ?) in a same .RAR, or doing a summary post
Hello, everyone, I was just wondering, i have 1.6, but where do I find the patch for 1.6.8?
Is there any way to increase the percentage of getting he mercenary company ?
Edit the campaign_script file and search for the unit you want then edit the following line:
Example:
http://www.twcenter.net/forums/showt...1#post14700808monitor_event SettlementTurnEnd SettlementName Altdorf
and not I_IsFactionAIControlled hre
and I_SettlementOwner Altdorf = hre
and SettlementBuildingExists = college_of_engineers
and SettlementBuildingExists = cannon_arsenal_4
and I_EventCounter steam = 1
and RandomPercent < 10
☧Imperium Romanum☧
Thanks Vossie for all the help you provide !
PS : However, however, however i got (again) another question there is 2 campaign_script file
one located in : Call_of_Warhammer\data\world\maps\campaign\imperial_campaign
The other one being located in : Call_of_Warhammer\custom
Should i edit both or only one of the two ?
Last edited by JC_CESAR; September 27, 2015 at 06:57 AM.
The beta runs normally on normal size scale however, anything above (Huge and Large) tends to have very frequent CTD.
Here is the log for one of them. (Reikland Campaign on Huge Scale)
It crashed when preloading the scripts. Before I could start my turn.
system.log.txt
It doesn't happen if I do normal scale however.
Just the one located in : Call_of_Warhammer\data\world\maps\campaign\imperial_campaign
Yeah there's a massive script in the first turn. I have no problems with it but some users stated they had CTD's to.
This should hopefully be fixed in the next update.
☧Imperium Romanum☧