thought i would put this idea out there. I have already got working edu entries. first though to explain than i will show examples.
the large units in game are overlapped together in battle cause they are using standard mans radius of 0.4. to let large units space out in battle and take up space in proportion to their apparent model size. I increase radius.
some already know what i am talking about but "problems" arise from this. namely that it increases the target of the soldier so that it absorbs more hits and less misses.
I use two radii for these units.
for black orcs and bestigors i used 0.6
with biguns, ogres and trolls i use 0.8
the height remains unchanged as an attempt to reduce the height causes issues when fighting cavalry.
now my solution was to give 0.6 radii units and extra hp. very simple
however for 0.8 it takes a lot more. namely an increase of 1 hp, +10 attack, +10 mount_effect, +20 charge. also for biguns mass will need to be increased 30. These changes (by figures alone) would suggest the unit would be unbalanced but they are needed to rebalance the units.
type Black Orcs
dictionary Black_Orcs
category infantry
class heavy
voice_type Heavy
accent Orks
banner faction main_infantry
banner holy crusade
soldier Black_orcs, 50, 0, 4.5, 0.6, 1.7
officer Boss_Black_orcs
attributes sea_faring, hardy, can_withdraw, command, warcry
formation 3.0, 3.0, 4, 4, 8, square
stat_health 3, 0
stat_pri 12, 6, no, 0, 0, melee, melee_simple, slashing, axe, 0, 1
stat_pri_attr area, launching
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 10, 4, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, 1, -4, 0
stat_mental 16, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 3, 2750, 550, 100, 100, 2750, 2, 200
armour_ug_levels 6
armour_ug_models Black_orcs
ownership turks, aztecs, slave
info_pic_dir merc
;card_pic_dir allgemein
recruit_priority_offset 20
type Chaos Troll
dictionary Chaos_Troll
category infantry
class heavy
voice_type General
accent Troll
banner faction main_infantry
banner holy crusade
soldier Chaos_Troll, 4, 0, 100, 0.8, 1.7
;mount_effect horse +10, camel +10
attributes sea_faring, very_hardy, frighten_foot, frighten_mounted
move_speed_mod 0.9
formation 6, 6, 14, 14, 1, square
stat_health 12, 0
stat_pri 48, 63, no, 0, 0, melee, melee_simple, blunt, axe, 0, 0.8
stat_pri_attr launching, area
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 25, 10, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 1, 0
stat_mental 28, impetuous, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 5, 8000, 1600, 100, 100, 8000, 3, 20
armour_ug_levels 4
armour_ug_models Chaos_Troll
ownership aztecs, denmark, teutonic_order, lithuania, novgorod, norway
info_pic_dir merc
;card_pic_dir allgemein
recruit_priority_offset 30
trolls are different than ogres and biguns. they were originally given a stat delay to balance them so to rebalance you simply make the stat delay 0 along with adding extra hp.
type Ogres chaos
dictionary Ogres_chaos
category infantry
class heavy
voice_type General
accent Ogres
banner faction banner_ogres
banner holy crusade
soldier ogres_chaos, 12, 0, 30, 0.8, 1.7
mount_effect horse +10, camel +10
attributes sea_faring, hardy, can_withdraw, warcry, mercenary_unit
formation 3.0, 3.0, 4, 4, 4, square
stat_health 8, 0
stat_pri 31, 41, no, 0, 0, melee, melee_simple, slashing, axe, 0, 0.8
stat_pri_attr area, launching
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 15, 9, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, -4, -2
stat_mental 25, impetuous, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 4, 6500, 1300, 100, 100, 6500, 2, 200
armour_ug_levels 2
armour_ug_models ogres_chaos
ownership slave, denmark, teutonic_order, lithuania, novgorod, norway, aztecs, turks
info_pic_dir merc
;card_pic_dir allgemein
recruit_priority_offset 20
ogres require to rebalance 0.8, 1.7 change
+10 attack
+10 mount_attack verus horse and camels
+20 charge
change skeleton compensation factor from 1 to a new value of 0.8 (also for troll, skeleton compensation factor change as well)
biguns require one extra step if you use 0.8 radius. you must change their mass from 3 to 30 to help them in their charge.
there may be a better way to make extra radius units work better. I know reiksfart played with this as well and am open to any input anyone wants to offer.
i am bringing this subject up here as this game has a large number of super sized models.