Originally Posted by
Julianus Flavius
When it comes to scripted spawns, I don't mind them as a concept but the way they are executed is important.
If possible, I'd like to see them tied to religion in a province. So, high Vampire religion = undead appearing. Same for Chaos. Also, say if you're playing as the Tomb Kings and you conquer Altdorf, the high Old World Pantheon religion (Along with the region - in the Empire, in this case) should see Empire troops in the rebel armies. In this way, the canny Chaos player could send priests to corrupt a region, causing it to suffer large-scale rebellions. I'm not saying the individual stacks should be huge doomstacks, but that, in the event of a non-chaos player having say 50 or 60 percent chaos in their region will make more chaos rebels spawn than say 5 or 10 percent.
Also, these rebellions should not be in the form of a siege-ready stack appearing and immediately assaulting the settlement. Especially not with siege weaponry. It should be a 5 or 10 unit army appears in the province, and if there's not troops defending the settlement, or if there's enough of these stacks around, then they lay siege like a normal army would.
With regards to randomly appearing orc doomstacks, I would be ok with it if it happened only when a province has a waaagh declared against it (thereby drawing non-aligned, represented by rebels, orcs and goblins to the place in advance of the main, "proppa" waaaagh) and again following the usual rules for armies - that is, needs to lay siege and construct siege equipment, rather than giving them the means to assault as soon as they spawn.