I don't believe an in-game shot is necessary, as it shows up in Max quite by itself.
1a)Original texture (256x256) with UVWs
1b)on the model in 3DS Max 6. It's not as bad as the pic, but JPGs suck, as we all know.
2a) Same UVWs on an early version of my new texture, using 256x256 textures on a 512x512 file. As you can see, whether you use a 256 or a 512 image, the UVWs stay the same.
2b)After manipulating the UVWs (i.e. shrinking, moving vertices, remapping, etc.), this is the best look I've gotten.
I think what I need is a way of enlarging the texture map without the UVWs resizing as well. Or perhaps the model itself needs adjusting, since Officer models, which use the 512 textures, can also use the 256 textures used on Units, and Unit models can use the 512.
Yet for some reason Max automatically resizes the UVWs to fit. Load up an Officer texture on a Unit model, and you'll see what I mean.:hmmm: