We are proud to announce the next version of Tsardoms Total War. This version is not savegame compatible and will require a brand new mod installation.
Installation
- Download the mod from the following link: https://drive.google.com/file/d/18TG...8S8bRISTf/view
- Unpack the mod in the Mods folder of your Medieval 2 Total War folder using the installer. PLEASE ENSURE YOU UNPACK IN THE MODS FOLDER NOT THE MAIN MEDIEVAL 2 FOLDER
- Steam installation: follow the same instructions as above, than go into Steam right click on the Medieval 2 Kingdoms game, go to Properties, then go to Set Launch Options and replace what is there with the following --features.mod=mods/Tsardoms-2.2
Basically for Steam the actual name of the Tsardoms folder and executable file must be there
Patch Notes
Note: This is NOT the 1448 campaign. This is a new version of the regular 1345 campaign
Here is a small summary:
- Yes/No options at the start of the campaign which gives the player the choice to deactivate the Garrison Script (no more stacks spawning when a settlement is besieged) and the Rise of the Ottomans Script (no more Ottoman stacks spawning in Balkans)
- Excommunications reduced by reducing various penalties
- Crusades removed, the Crusade mechanic is broken and the AI called too many of them. The human player can still call crusades using priests
- new campaign map settlement models for the Italian factions https://www.facebook.com/11031212045...type=3&theater
- new settlement in Crimea, Theodoro. Previously, the Danube and the sea were two different provinces. We have now merged these into a single province and got a spare spot which was allocated to Crimea
- fixed crashes related to Ottoman spawn armies in the Balkans
- new and resized UI images for the ancillaries (thanks to MIKE GOLF's tireless work) https://www.facebook.com/11031212045...type=3&theater
- fixed the colour of the walls for the Constantinople campaign map model to match better with the historical reality (already in previous hotfix) https://www.facebook.com/11031212045...type=3&theater
- Ottoman Empire boost - the Sipahi units are no longer restricted, the Piyade are 2 quality levels better and we've improved the starting Ottoman military infrastructure
- reduced or removed garrison scripts in Anatolia to allow for the Ottoman Empire to expand quicker and easier
- tweaked the Rise of the Ottomans script, more Ottoman armies will appear at various historical dates but these are conditioned based on their previous conquests
- change to the famous Condottieri events script in Italy, the AI now gets the famous condottieri (like John Hawkwood) if the player is not one of the factions affected by the event
- new ancillary characters for Wallachia (Hieromonk Agaton, Master Builder Manole, Filotei the Hymnologist, Hegumen Sofronie, Dobromir the Gramatic) https://www.facebook.com/11031212045...type=3&theater
- new ancillaries for Hungary (Comes Bissenorum, Iudex Cumanorum, Capitaneus Generalis, Black Army Commander etc.)
- adjusted triggers for various traits and ancilliaries
- restricted roads to gravel road, removed last 2 levels in order to reduce trade income
- fixed several crashes and CTDs
- campaign balance improvements
- lots and lots of other improvements, the mod is overall more stable and more enjoyable