I think it would only fair for me to explain to all of you what's going to change in the next Hotfix\Patch...or whatever you want to call it. This will be the last one before we start switching over to the new campaign, start date, factions, etc. Also, I am doing my very best to make sure it is totally save game compatible......everything I've changed has been plugged into one of my own campaigns and hasn't hurt anything. In fact, I'm at 194BC and haven't had a CTD yet.
First of all, there will be new stats by Angel which have corrected a few problems. The Legions and Romans in general are a bit more powerful. Archers and missle units in general a lit less powerful, and less moral so they run away when you chase them. All Greek units have been made MUCH more powerful to deal with. I felt they were weak and lost too easy. Now they are a force to deal with. Overall, my personal feeling is that these stats are almost perfect.
Secondly, there are a few minor texture (skin) changes that you won't really notice...except battles will be a little more 'crisp', performance-wise.
Third, and this is the major change, a lot of work has been done on the economy again....not because it was such a major problem in HOW MUCH money people had, but because of the way it gets spent (or not). RS tends to have very high happiness, law and health in it's cities....which is good, because I really don't like dealing with cities that are constantly rebelling and giving you a headache. But because this happiness was so high, players didn't really have to build all that much to keep them happy. But all that has changed.
Now, in order to keep your towns and cities nice and 'green-faced', you'll have to spend money to keep them that way. What will happen is this:
You build a governor's palace when the city reaches that level, and your citizens are going to start 'demanding things'. They want sewers, baths, markets, farms, and public facilities to make their lives easier. You, as their leader, will have a choice: build them, or your people will get more and more unhappy until they don't like you very much anymore and seek another ruler.
Also, they will start leaving your cities...population will fall, citizens will grumble and riot. Yep, you'd better build them what they want, because they know other cities have it!
By and large, you'll have the money to do this, AND maintain your military. But there won't be a lot of excess unless you find loopholes I'm not aware of of. The whole point of this, actually, is to require the player and the AI to keep their people happy, so a lot of money gets spent on buildings rather than just on armies. In consequence, there are less armies and a bit less feeling of being overwhelmed. The Free People..every faction...must abide by these rules.
The effect on your campaigns may well be that you'll have to 'rethink' your tactics. For instance, in my own, I have had enough money to keep my little Roman Republic happy, and defend myself from the invading hordes of the Gauls, Germans, Iberians and Free People...but income is dropping and my military is chewing everything up. So i have had to carefully plan 'punitive strikes' into enemy territory...especially into Iberia....to not only distract them from trying to invade me, but to loot, sack and exterminate their cities to damage their economy, steal their money and pull out their teeth! I've done this once to them, and I guess they didn't get the message, so I'm planning another. The previous one netted me a nifty 60000 denarii of badly needed cash!
Fourth, there are now in place 'income penalties' for expansion. I don't know how many of you are familiar with Repman's BareBones8, but he had a system in his mod that penalized the player's armies if they were in enemy territory by subtracting money every turn. This involves the same concept, but it's done without a script and it doesn't really 'subtract' money. Instead, the system lowers the amount of income you're going to get from conquered territories, based on how far away from your homelands they are.
For example, if you take a region right next to your homelands, the penalty will be very small. But if you take a region in Briton, and you're playing Pergamum....watch out! That will cost you a bundle.
So these are some of the changes you'll see in the next Hotfix.