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Thread: So it looks like S.T.A.L.K.E.R. is out, apparently.

  1. #421

    Default Re: So it looks like S.T.A.L.K.E.R. is out, apparently.

    I am so amped for the prequel, fights like Daimon described will mean more than. (Not that it isn't cool to see the AI battling back and forth over areas. Such as the checkpoint into Cordon, the truck yard in garbage and so on).

  2. #422
    Miles
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    Default Re: So it looks like S.T.A.L.K.E.R. is out, apparently.

    Quote Originally Posted by Giorgos View Post
    I was using Faiakes mod(latest) and hit a major crash right outside the door of the lab X-18. It's repeating and it's pretty bothersome since i have no other savegame.
    Back to vanilla for me.....at least i haven't had any crashes with the vanilla product.
    I know a way around that....if you're still interested.

    Also, might I suggest you try out Basix Monstrosity mod.....really good and stable so far, I just finished the x-18 mission.

  3. #423
    Giorgos's Avatar Deus Ex Machina
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    Default Re: So it looks like S.T.A.L.K.E.R. is out, apparently.

    Quote Originally Posted by mdibatti View Post
    I know a way around that....if you're still interested.

    Also, might I suggest you try out Basix Monstrosity mod.....really good and stable so far, I just finished the x-18 mission.

    Yeah, go. I'd like to know.


  4. #424
    Turkeys!'s Avatar Praepositus
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    Default Re: So it looks like S.T.A.L.K.E.R. is out, apparently.

    I wish there was something like a mod folder for Stalker or mod launcher so That I could try out multiple mods like Basix and Basix monstrosity.
    Like Neverwinter Nights? Wondering where to go now that the old NWN Vault is gone? Come visit the new one at http://neverwintervault.org/!

  5. #425

    Default Re: So it looks like S.T.A.L.K.E.R. is out, apparently.

    Quote Originally Posted by Turkeys! View Post
    I wish there was something like a mod folder for Stalker or mod launcher so That I could try out multiple mods like Basix and Basix monstrosity.

    There was this STALKER Mod Manager program that was out a couple of months ago. I can't remember exactly where to find it so you can Google it, never found it useful, myself.

  6. #426
    Miles
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    Default Re: So it looks like S.T.A.L.K.E.R. is out, apparently.

    Quote Originally Posted by Giorgos View Post
    Yeah, go. I'd like to know.
    http://stalker.filefront.com/file/Faiakes_Mod;80575

    go to post #332

    if you want to remove ghosts go to post #344

  7. #427

    Default Re: So it looks like S.T.A.L.K.E.R. is out, apparently.

    I really really want to play this game, I love RPG/FPS's hybrids.
    It seems kind of like a mix of Fallout/Oblivion/Deus Ex in terms of its apocalyptic themes, RPG elements and sand-box enviroment.

  8. #428
    NaptownKnight's Avatar Praeses
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    Default Re: So it looks like S.T.A.L.K.E.R. is out, apparently.

    Get it, you'll love it. If you mod it you can make it so realistic, plus the ballistic models in the game are already some of, if not the, best ever made.

  9. #429

    Default Re: So it looks like S.T.A.L.K.E.R. is out, apparently.

    I have a question about the patches, if I download patch 1.4 will that have all the previous changes from 1.1, 1.2 and 1.3?
    Or do I need to install all the other versions to get all the changes?

  10. #430
    hellheaven1987's Avatar Comes Domesticorum
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    Default Re: So it looks like S.T.A.L.K.E.R. is out, apparently.

    I think it includes all. However, the patch may refresh your save.

    Anyway, what is 1.4 including?

  11. #431
    Turkeys!'s Avatar Praepositus
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    Default Re: So it looks like S.T.A.L.K.E.R. is out, apparently.

    = 1.0004 =-

    Saved games.
    Saved games from 1.0003 version will work with 1.0004 version.

    Connectivity.
    Connecting to the server will be possible only if the host's version of the game is the same as yours.

    Patch 1.0004 changes and fixes:

    Optimization:

    1. Calculating detailed objects was moved to the second CPU stream.
    2. Engine optimization, which resulted in FPS 10-15% gain.
    3. Shaders optimization.


    MP features:

    1. Implemented the standalone dedicated server.
    2. Retail version now works correctly with the standalone dedicated server.
    3. Added remote control for the dedicated server.
    4. Max ping disconnect option implemented.
    5. Self-correcting network packets wrapper was implemented. This resulted in better ping values and traffic reduction by 50-100%.
    6. Artifacts counter is not shown in the statistics.
    7. Checking available maps without disconnecting the current game is now possible.
    8. The list of the players is not dropped to the beginning upon the attempt to scroll it. Now it became easier to put the players on ban voting.
    9. Fixed some bugs with defining the cause of death.
    10. The exploded grenade does not continue lying on the ground after the detonation.
    11. Fixed the artifact activation and the spawned anomalous zone functioning algorithm.


    MP crash fix:

    Fixed all known crashes.


    SP fixes:

    1. Fixed the bug with shooting from the grenade launcher. The grenade is fired with the first shot now.
    2. Fixed the disappearing weapons when crouching for a long time.
    3. Fixed the game crash on Pripyat location, when the player approached any of the monolithians' camps.
    4. Fixed Voronin's tasks to eliminate the bandit Poker.
    5. Fixed the random quests at the Wild Territory.
    6. Fixed the random task to destroy the bandits' camp at the Cordon.
    7. Fixed the random Barkeep's task to clear the snorks lair at the Dark Valley.
    8. Fixed the bug with the automatic task to defend the camp when switching location or saving/loading the game.
    9. Fixed the random quest to destroy the mutants lair when pseudo dogs are nearby.
    10. Fixed the task to destroy the mutants lair.
    11. Fixed the random tasks with the raids of characters' camps.
    12. Fixed the choice of goods at Barkeep and Petrenko after completing the random tasks.
    13. The wounded do not run away from the grenade now.
    14. The zombies at Yantar do not run from the grenade now.
    15. Fixed the crash caused by the patrol route at Yantar.
    16. Fixed the crash caused by the patrol route at Agroprom Research Institute.
    17. Fixed the task with getting rid of the Duty group in the village at the Military Warehouses level.
    18. Fixed the bug with repeating the scene of the Duty group ambush at the beginning of the Military Warehouses level.
    19. Fixed the bug with camera fly-through on the stadium at Pripyat.
    20. Fixed the bug with Bes character, when the latter couldn't be healed.
    Like Neverwinter Nights? Wondering where to go now that the old NWN Vault is gone? Come visit the new one at http://neverwintervault.org/!

  12. #432
    edders's Avatar Senator
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    Default Re: So it looks like S.T.A.L.K.E.R. is out, apparently.

    I bought this game about three months ago and I was starting to enjoy it aside from a weird load bug and the performance issues. Unfortunately, I discovered that EVERY BLINKING PATCH FOR EVERY BLINKING REGION would, after updating, prevent me from launching the game without causing my PC to restart itself. I shelved it about a month after purchase.

  13. #433

    Default Re: So it looks like S.T.A.L.K.E.R. is out, apparently.

    Bah, too bad few mods work with the new 1.0004 patch.

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