I would like to add these two units to the Byzantine roster.
I just need to know which files to edit.
I want to edit this for use with Stainless Steel.
Thank you.
I would like to add these two units to the Byzantine roster.
I just need to know which files to edit.
I want to edit this for use with Stainless Steel.
Thank you.
Last edited by Firebat11; July 30, 2007 at 03:26 PM.
Co-Creator of Battle for the Baltic Mod for SS 6.1
I did the exact same thing, and with Stainless Steel.
First, go in to EDU. Find "EE Grand Bombard" and put the word "byzantium after russia, like in the example below.
Spoiler Alert, click show to read:
Then open battle_models.modeldb and find "ee_cannon_crew". Replace everything from 14 ee_cannon_crew until (BUT DO NOT REPLACE) 15 ee_ribault_crew.
Spoiler Alert, click show to read:
Now for UI. I have attached a file: #ee_grand_bombard.zip
unzip the tga and put it in
/stainless_steel_mod/data/ui/_units/byzantium folder.
if you have SS 4.0 or
/stainless_steel/data/ui/_units/byzantium
if you have SS 3.2 (like me).
That should be it! Reply if you have problems.
well it sorta worked, the Grand Bombard works, but the people's texture are messed up.
I ended up borrowing the textures for Russia. Although that isn't really historic, I'm more worried about getting them to work. If you come up with a solution for the Byzantine skin I would appreciate it. Thanks for your help.
Shot at 2007-07-30
Last edited by Firebat11; July 30, 2007 at 11:28 PM.
Co-Creator of Battle for the Baltic Mod for SS 6.1
The thing is, the Byzantine textures are not meant to be stretched over the models over which they are being stretched. You will get some distortion if you use that texture. For a more historic angle, try using either the Hungarian, Slave, or Merc textures found in the same folder as the Russian texture:
unit_models/_units/ee_peasant_leather/textures
I mean, Hungary is closer than Russia!
Remember that if you use the slave or merc textures you will have to have a proper character count of that line in battle_models.
The most important part is that the cannons are working. Having characters look pretty is useless if you can't demolish enemy walls!
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You should be able to get by just using one of the crews from another Byzantine siege weapon and not hassle with changing the modeldb. This way, the models and textures will be correct. Copy and paste the cannon you want and make a brand new entry just for the Byzantines. Change the stuff in red and make the ownership for the new unit only Byzantium.
For example:
type Byzantine Grand Bombard
dictionary EE_Grand_Bombard ; Grand Bombard
category siege
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier EE_Cannon_Crew, 16, 2, 1
engine great_bombard
attributes sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, stakes, stakes
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 6, 3, no, 0, 0, melee, artillery_gunpowder, piercing, knife, 25, 1.8
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 55, 3, grand_bombard_shot, 375, 30, siege_missile, artillery_gunpowder, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap, bp, area, launching
stat_pri_armour 4, 4, 0, leather
;stat_armour_ex 4, 0, 0, 0, 4, 0, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, 0
stat_mental 5, disciplined, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 730, 250, 90, 70, 730, 4, 180
armour_ug_levels 1
armour_ug_models Greek_Catapult_Crew
ownership byzantium
era 1 byzantium
;unit_info 6, 0, 8
You then need to add recruitment for the new units in export_descr_buildings.txt. Do a search for "grand bombard" or whatever other gun you need to add, and for every match, copy and paste the line, changing the name and faction to reflect your new cannon.
For example:
recruit_pool "Byzantine Grand Bombard" 1 0.4 3 0 requires factions { byzantium, }
Last edited by Gundug; July 31, 2007 at 09:25 AM.
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Thanks I'll try that when I get home. I agree, I think it'll be easier that way.
I'll let you know how it turns out. Thanks.
Co-Creator of Battle for the Baltic Mod for SS 6.1
I got the cannon to work as well.
But I keep getting the "Peasant Default" unit card. I have made and placed a .tga in the right spot, but it's not working.
Maybe a typo??
Co-Creator of Battle for the Baltic Mod for SS 6.1
nevermind, I figured it out. Everything is working now. Thank you very much!
Co-Creator of Battle for the Baltic Mod for SS 6.1
Unit card .tgas go in the following folder
data\ui\_units\faction\
with "faction" being the faction to which you are adding the new unit. The files must be named exactly like they are in the dictionary (see EDU) and must have a pound sign in front of it.
So for the Byzantine Grand Bombard it would look like this:
data\ui\_units\byzantium\#ee_grand_bombard.tga
For unit data, the .tgas go into
\data\ui\unit_info\faction
The filenames do not have a pound sign and have _info at the end. Thus:
\data\ui\unit_info\byzantium\ee_grand_bombard_info.tga
data\ui#ee_grand_bombard.tga
i know its been a few years since this topic was last typed in. Im doing the same thing except for i want Monster Bombards recruitable. I have edited the EDU and the Modeldb several times by reading other posts and i beleive ive got them right. I think my problem is in the EDB text that making me crash over and over. I can run the game with my edited modeldb after i reset my EDU and EDB to their orignials so i think the problem is in EDB cause EDU is too easy. I am running SS 6.1 with Byzantine roster overhaul.
Would anyone have some input? Here's what i have in EDB. excuse the double highlighting of the 2nd picture from the first:
What does the log say, Red?
In the future rather than taking screenshots just copy the content of the file and place it in code ([code][/code]) tags.
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"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein
Hi all.
I've tried ( today ) to add the Monster Bombard and Grand Bombard to Byzantium and I cant seem to be able to. I have no idea of modding and everyone seems to refer to something called "EDU" and by the way people talk about it, it must be important I looked to find out what EDU is with no success, so please excuse my ignorance because I did not make a thorough search for it.
If anyone could help, or point me to a thread where I could learn more about it, I would appreciate it.
Thanks a lot in advance.
ThaniX
EDU = export_descr_units.txt. There a tutorial on the edu in the tutorial section. I also believe there a tutorial or possibly even a mod which does exactly what you want.
Under the patronage of Roman_Man#3, Patron of Ishan
Click for my tools and tutorials
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein
Thanks a lot for the answer. I was able to add the units to Byzantium and it works great