Originally Posted by
Mixxer5
Any chance for update? I've been just thinking how awesome it'd be to play as Byzantium in its last days... And of course to restore it to its glory
I did try to play some days ago as Byzantium on VH/VH and i gotta say it was nearly impossible. They start with poor settlements unable to even support their somewhat small forces (compared to neighbours and rebels) so i guess some finetuning could be done towards them. Maybe slightly tone down the local rebels and increase the amount of gold for them and cheaper good units.
Originally Posted by
MuppetGank
Hey man, when do the Timurids come? I'm at year 1440 as the Turks and still no Timurids, just mongols?
Really wanted to play a game where I can fight the Timurids as im yet to do that.
But yeah very good mod, despite the historical accurateness it really is quite fresh.
Unfortunately im not quite sure how to do it, maybe if some more experienced modder could give hints on how to make it happen, id change it. Haven't really looked into those files at all which makes these things happen because im newbie modder.
Originally Posted by
Mixxer5
I'm not talking just about Byzantium- OP said that this mod needs polishing still.
Mod certainly needs polishing still, but i think it's quite playable already if you can look past the historical inaccuracies. My intention is not to make it 100% historical anyway, since i dont want to wait to 1500s to unlock some of the units (especially with 2 turns per year going on) as the whole point of the mod was to open up those endgame units to players.
From my past few campaigns ive played, came to notice the population cap for huge cities is bit too low, since so many cities have +3 farming and best pastry shop and plenty of other upgrades that help with city growth. So thinking of changing that to 28k or 29k. Also id still wanna make the last units appearing come sooner, as often by turn 50, it feels my campaigns have gone already past the most exciting early expansion, and still got some turns to wait for the last units like Halberdiers, Demi Lancers and such to appear.
Lancers, Gendarmes, Qapakulu, Gothic Knights and other superheavily armored cavalry units truely rule the battlefields in these 1450+ campaign battles to the point it seems bit ridicilous. Not sure if i wanna try to balance that though. Good pikemen with some armorcrushing (halberdiers etc.) mixed in their ranks and firearms in front of them in thin line within cover of the pikes lenght still is able to absorb their charge. It's just too bad the AI will never do something like that, so with few units of Lancers you can just ride through most AI armies.
Once i got Lancers and Gendarmes in this french campaign, could just pretty much ride through enemy lands with em fast.