This thread should give you an overview about optional additions for SSHIP V0.9, which were created by us or other users. I'll try to keep this Post and Thread up to date. If you got a submod to SSHIP, just make sure that it's compatible with the newest version, post me the link to it (perhaps with a defining screenshot and a short description) and you will get a part here.
-> Basileia tōn Rōmaiōn - One city challenge
For an extra challenge and a bit of (ahistorical) fun, reduces the Byzantines to start with only Constantinople. Can you restore the mighty empire?
Link to Thread:
http://www.twcenter.net/forums/showthread.php?690837-Basileia-t%C5%8Dn-R%C5%8Dmai%C5%8Dn-One-city-challenge
-> Historically Accurate Faction/Character Titles
Replaces the faction names and character titles with their historical counterparts.
Link to Thread:
http://www.twcenter.net/forums/showt...aracter-titles
-> New Byzantine Settlement Textures
New Byzantine settlement, port and watchtower textures.
Link to Thread:
http://www.twcenter.net/forums/showt...rs-on-mini-map
-> KCC (Kostic Chronology Costumes)
Mod reskinning officers models.
Link to Thread:
http://www.twcenter.net/forums/showt...logy-Costumes)
-> Selecting the heir
Mod implementing the 'selecting the heir' script of miguel_80 for SSHIP.
Link to thread:
http://www.twcenter.net/forums/showt...cting-the-heir
-> PTF: provincial titles’ fix for SSHIP 0.9.2
Mod correcting and/or adding the provincial titles in SSHIP and how they get acquired.
Link to Thread:
http://www.twcenter.net/forums/showt...or-SSHIP-0-9-2
-> Renaissance Pike and Shot submod for SSHIP
Mod providing new textures, skins, and unit officers for late-period pike-and-shot era units of the late 15th and early 16th centuries.
Link to thread:
http://www.twcenter.net/forums/showt...bmod-for-SSHIP
-> GTCS - Generals' Traits' Common Sense fix
Mod fixing many traits of the generals.
Link to Thread:
http://www.twcenter.net/forums/showt...mmon-Sense-fix
-> SSHIP Tweaks - mini-mods compilation by TM
SSHIP Tweaks is a compilation of various separate mini-mods or tweaks to modify SSHIP. They can be chosen separately depending on the player's taste.
Link to Thread:
http://www.twcenter.net/forums/showt...pilation-by-TM
-> Garrison Mod
Garrison Mod for SSHIP consists of two separate scripts :
- No unguarded settlements
- Raise garrison troops when city walls are stormed
Both scripts are delivered in one file ( campaign_script.txt ) and coherent with each other. Experienced user can delete first or second, as he wishes.
Link to Thread:
http://www.twcenter.net/forums/showt...1-Garrison-Mod
-> Quieter AI - minimod for SSHIP
This is a tiny minimod that consists only of three files. They modify AI's behaviour of SSHIP.
Link to Thread:
http://www.twcenter.net/forums/showt...imod-for-SSHIP
-> Faction names back to normal English form
Mod reversing the faction names back to the way they were in vanilla SS.
Link to Thread:
http://www.twcenter.net/forums/showt...l-English-form
-> CUF files for the display of special characters
Mod allowing the use of special characters that simply got omitted in the Muslim settlement view and in the messages.
Link to Thread:
http://www.twcenter.net/forums/showt...ial-characters
-> Larger Settlement Symbols and faction specific Rebel Symbols
Mod creating bigger symbols and faction individual rebel symbols as well.
Link to Thread:
http://www.twcenter.net/forums/showt...-Rebel-Symbols
-> Loading Screens mini mod
Mod replacing the vanilla Stainless Steel screens by 26 new one.
Link to Thread:
http://www.twcenter.net/forums/showt...reens-mini-mod
-> EOG: Education of generals – a minimod for SSHIP 0.9.2
This mini-mod changes the conditions and probabilities in the triggers related to the education of the generals, young and older, and also of the benefits of the educational buildings.
Link to Thread:
http://www.twcenter.net/forums/showt...or-SSHIP-0-9-2
-> New Menu Background Screen
New, selfmade picture to replace the existing menu background in SSHIP.
Spoiler Alert, click show to read:
Download-Link:
http://www94.zippyshare.com/v/fJ4fouv0/file.html
-> Starting Watchtowers
Pretty simple mod, gives your faction 1-5 starting watchtowers in strategically logical positions.
Spoiler Alert, click show to read:
Download-Link:
http://www40.zippyshare.com/v/fGZ1Zsjj/file.html