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    Default Deus lo Vult Americas expanded submod

    Hi. First of all, apologize for my english.


    After downloading the americas version, which is my favorite campaign of the vanilla game, I made a lot of modifications to increase the difficulty, unlock hidden units, balance the game, fix errors, improve CAI and BAI, and a lot of changes that do not imply add textures or new animations (I do not know how to do it), but take advantage of those that are available or hidden. Now it is a more complete game with a greater variety of units for all factions, greater balance, and a tougher challenge especially for the Spanish, whose campaign was too easy even with DLV modifications.

    This is the list of the most important changes that I have pointed out:


    • Fixed statistics and skills to make battles longer, harder, more balanced and differentiate units between factions, and even within the same faction. Examples: Onde men can do schiltrom and no longer scare, Militia batab and nacom warriors are now completely different, increased hornet throwers damage and ability to hide in long grass, enhanced american bodyguards so they do not die so easily, increased number of units in many units of all factions, etc ... The inconsistent statistics incorporated by DLV Americas, for example negative values, have also been corrected.
    • Chichimecas and Apaches get elite units, horses and firearms more easily (less battles)
    • Possibility of using a version of export_descr_unit.txt without the 2 lifepoints for several units of Spanish faction, so that playing with the Spanish is a greater challenge. It's save-compatible.
    • In spanish (95%) and english.
    • Ball-court and tipi can now improve melee weapons, which also means a visual change in many Mesoamerican units, something that was never seen in the vanilla version or DLV except in custom battles.
    • Spaniards can recruit peasants and crossbowmen peasants without having any special title of the king, and militias at high levels of wall.
    • Use of ReallyBadAI 5 adapted to the Americas campaign.
    • All american factions have one unit capable of deploy stakes (arrow warriors, apachean scouts, holkans and zacatecos archers). IA can deploy these stakes mid-battle (thanks to ReallyBadAI script)
    • Harder walls against cannons, they do not fall off so fast
    • Restored video animations
    • The Spanish, French and English of the AI ​​begin with better armies
    • Nerfed Tarascans at the beginning, as they become exceedingly powerful very fast, beating the Aztecs on their own. IA Aztecs now is more powerful and richer. Chichimecas slighty nerfed. Tlaxcalan starts with 100.000 instead of 10.000.
    • Now Mesoamerican and Apache generals can also be recruited. Before, only Spaniards
    • Chichimecas can now recruit archers and gunmen on horse, and a weak version of the brave Apache (indian spear thrower model), and the Apache can now recruits mounted lancers and a weak version of the Chichimec scouts (light lancer model). All of them are models with textures with the color and shields of their faction, which never existed in the vanilla version but the textures and models were available in the original files.
    • Similarly, now Tlaxcalan and Tarascans can recruit coyote priests, Aztecs can recruit quetzalcoatl priests (with an exclusive blue texture), and Mayas can recruit eagle warriors. Tlaxcalan also can recruit tlaxcalan mercenaries. All with proper textures.
    • Coyote priests now are a completely different unit. Now they are like the coyote runners of Age of Empires, a faster unit than the rest and able to hide anywhere, to flank and counteract cavalry.
    • Proper units textures such as the Jaguar and Arrow Warriors. Now have the shields of their faction, and a generic red shields on mercenary versions. The hornet throwers are now green for the Mayans and mercenary hornet throwers are red.
    • Unlocked chivalry for american factions, which could only develop dread (A bit racist LOL)
    • Reduced the growth of cities, which is too fast
    • Ballista towers and cannon towers available for Spanish, but they are extremely expensive (100,000 for cannon towers)
    • Rabbit boys now acts as militia and gains free upkeep if you have proper buildings
    • Now any faction except apachean can build tiled paths (historically correct). Apaches can build dirt roads, but only in regions where they capture cities with a wall. Both now are very expensive.
    • Now bodyguards for france and english are New World Bodyguards, on dlv americas they changed it inexplicably to dismounted bodyguards
    • A lot of building bonus, units, prize, agent limits, and requirements adjusted
    • A lot of units adjustments: range, damage, defense, speed, prize, number, abilities, and silver surfers fixed. +3 damage to all javelins. Chichimec assault (+5 on charge instead of +3) to guachichil warriors.
    • Campaign script fixes


    Note: If you play as the Spaniards and you think they are too powerful thanks to their cavalry and gunpowder, rename dlv_americas / data / export_descr_unit.txt to something else, and export_descr_unitSPAIN.txt to export_descr_unit.txt. Do not worry if you want to undo it at any time, it's save-compatible. Do not do it if you play whit any other faction, because they become very weak especially with autoresolve battles.

    There is both versions of DLV_Americas expanded, on spanish and english:

    Spanish:
    https://drive.google.com/file/d/1vDH...ew?usp=sharing

    English text (with instructions):
    https://drive.google.com/file/d/1uAr...ew?usp=sharing

    ADVICE: Extract zip on mods folder. You need to copy original medieval2.preference.cfg on main folder to dlv_americas.cfg and create on same folder a dlv_americas.bat file with this content:


    cd ..\..
    start kingdoms.exe @mods\dlv_americas\dlv_americas.cfg
    Pleased to receive any criticism, feedback or improvement, thank you!
    Last edited by Toranks; May 19, 2021 at 12:04 PM.

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