Alternative Hoplite Phalanx/Shieldwall
Hi All,
Current implementation of hoplite phalanx and barbarian shield wall has it pros and cons.
For people who are more into cons side, we have prepared this submod.
It removes pike phalanx based behaviour for these formations, fixing issues like AI units positioning sideways/walking through player formation or spinning awkwardly.
Instead hoplite and shieldwall using units now have passive formation and old Formed Attack added, which forces them to stay in formation, without above bugs (although sometimes it makes AI deploy own units in thin column).
Additionally all animations were swapped to only use spears in combat.
Their bonuses are:
a) Hoplite Phalanx:
+10% to missile block chance
+50 frontal armour, -30 back and rear armour = this means that frontally they are tougher but recieve higher damage when attacked from the rear
+2 shield defence, -1 melee defence = = this means that frontally they are harder to hit but recieve more strikes when attacked from the rear
+10% to Armour Piercing damage
+2 bonus vs cavalry
+3 bonus vs elephants
b) Shieldwall:
+5% to missile block chance
+20 frontal armour, -10 back and rear armour = this means that frontally they are tougher but recieve higher damage when attacked from the rear
+1 melee attack
+10% to base Weapon damage
+2 bonus vs cavalry
+2 bonus vs elephants
Main differences are that hoplite phalanx is more defense oriented while shieldwall is a bit more offensive. Phalanx also is tougher frontally but suffers more from flanking while Shieldwall is not as tough frontally but does not suffer as much when flanked.
Download and screens:
https://steamcommunity.com/sharedfil...?id=1850549179
Alternative Pike Phalanx
Pike phalanx implementation on TW engine has it pros and cons.
For people who are more into cons side, we have prepared this offical submod.
It removes pike phalanx based behaviour for these formations, fixing issues like AI units positioning sideways/walking through player formation or spinning awkwardly.
Instead pike phalanx using units now have passive formation and old Formed Attack added, which forces them to stay in formation, without above bugs (although sometimes it makes AI deploy own units in thin column).
All animations were swapped as pike animations would not trigger and soldiers were using only swords.
To combat it, I have added new animations for them, which mixes spear & shield animations with two handed kill animations. Pike units will have 3 new kill animations that use different two handed thrusts like imapling enemy to the ground. Additionally there are new animations for phalanx vs phalanx combat where pikemen will parry pike thrusts with their own pikes.
Stat values of pike phalanx formations:
a) Long Pike Phalanx
+10% to missile block chance
Frontal armour armour increased, back and rear armour decreased = this means that frontally they are tougher but recieve higher damage when attacked from the rear
They are frontally harder to hit but recieve more strikes when attacked from the rear
+20% to AP Weapon damage
+2 melee attack
+3 bonus vs cavalry
+3 bonus vs elephants
b) Short pike phalanx:
+5% to missile block chance
Frontal armour armour increased, back and rear armour decreased = this means that frontally they are tougher but recieve higher damage when attacked from the rear
They are frontally harder to hit but recieve more strikes when attacked from the rear
+20% charge bonus
+10% to base Weapon damage
+15% to Armour Piercing damage
+1 Melee Attack
+3 bonus vs cavalry
+3 bonus vs elephants
Main differences are that Long Pike Phalanx is more defense oriented while Short Pike Phalanxis a more offensive. Long Pike Phalanx also is tougher frontally but suffers more from flanking while Short Pike Phalanx is not as tough frontally but does not suffer as much when flanked.
Compatible with:
-Divide et Impera
-Divide et Impera: Alexander
-Divide et Impera save games
-Alternative Hoplite Phalanx/Shieldwall
Not compatible with:
-Other mods
Download and screens:
https://steamcommunity.com/sharedfil...?id=1856834350