Re: Glory of Rome Remastered - 0.2 alpha is coming on 15.02.2024
Originally Posted by
_Tartaros_
Hi Alhoon,
i´ve updated alot of parts, but i didn´t changed the autoresolve so far.
you know about the files involved for the calculation?
No I don't. I have heard that some mods have mitigated it. I don't know how.
Playing all battles because 1400 veteran soldiers could lose to 300 rebels is a bit of a chore, especially in such battles that should be easy, low-casualties battles.
Originally Posted by
_Tartaros_
•- new buildings (Tax and Mints, Temples, Politcal and Governments, Riverports, expanded mines, traderoutes and much more)
Could we get more buildings that give law, so that we could have a chance to keep a decently large Empire? Even if they have a cost per turn (like 100 denars/turn), they would be useful.
alhoon is not a member of the
infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
"
Angry Uncle Gordon" describes me well.
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Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
Developer of
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Developer of
LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).