Renewed link on media fire as the last link appears to be broken as well, see first post.
You sure it still works? When I rebuild these animations without editing them they cause a CTD on battle start and the pack.dat generated is slightly small than the normal one. I've downloaded it 3 times just to make sure and same results.
Last edited by Emperor of The Great Unknown; December 24, 2011 at 01:10 AM.
Give a man a fish you feed him for a day, teach a man to fish you feed him for a lifetime.
cant read?
When I said 'working' I referred to the link. But I am pretty sure it will work otherwise as well.
To solve your problem, it might be better to post in the Q&A section instead of here in the tutorial one. This thread basically just a resource, not a 'how to' - so I don't think it will have the support that your problem might need.
Ok I just thought that maybe the download is missing a few animations due to my fairly consistent results it would be nice if someone else could prove or disprove my theory though. I will take my problem however to the necessary sub forum, just thought that I would bring it to attention here in case similar problems come up with this specific resource.
Last edited by Emperor of The Great Unknown; December 24, 2011 at 01:12 AM.
Give a man a fish you feed him for a day, teach a man to fish you feed him for a lifetime.
cant read?
This pack is great but I'd like to know how do it myself. I've tried to use XIDX tool to unpack skeletons and animations but CAS files produced by this tool can be opened/imported neither by GOAT nor 3dsmax scripts. The CAS files still look some kind of packed/compressed compared to the ones found in this pack. So, how to decompress CAS files to make it editable like Caliban's version?
Interesting files! I'm not skilled in the editing of any of it looks like allot of fun can be had!
I'm having trouble regenerating the .dat and .idx after editing the descr_skeleton.
What I'm trying to do is this: http://www.twcenter.net/forums/showt...sed-Berserkers
Except with a vanilla unit.
I get an instant CTD with no error log :/
Berserkers have always been iffy when working with their animations. I would suggest to first follow the tutorial and see if you can get it to work and then step by step to modify it toward your goal. There is a reason why an elephant is used - it's the underlying 'running amok' attribute afaik. I haven't heard of anyone succeeding in using other units.
That command is only for using loose animations over those packed right?Code:[util] no_animdb = true
Because the README of the "Marka Horse Death anim fix" says to use it for forcing the engine to repack the .dat and .idx files...but in my end it always repacks if there are no .dat and .idx present, regardless if that command is in the cfg file or not.