Re: 4 new videos,new gameplay footage about vampires and Empire! campaign, siege,battle
I think that the point of the new siege battles design is to make sieges just like a normal battle, with one long heightened surface in the middle, which can be easily surpassed by gigantic monsters of magic ladders. The few buildings inside the city serve more as decorative objects, which can limit mobility, but they don't force the armies to use the few available narrow paths. Something like those huge rocks in the middle of the battlefield, which only managed to make deployment trickier back in Rome I (or ruin the battle, by prohibiting any reinforcements from accessing the battlefield). The wide wall also helps the maneuverability of the armies, being essentially more of a weirdly shaped hill than a wall. I'm not necessarily against it, considering that sieges tend to be hilariously broker ever since Medieval II. Perhaps, CA's decision to get rid of them in Empire was the best, although even there we had Spidermen dressed in colourful uniforms trying to climb star-shaped fortresses. On the other hand, I understand why anyone interested in either siege warfare or the huge cities of Warhammer is extremely frustrated by this. After all, CA could have learnt how to properly manage pathfinding after more than four games with the same engine.