Thread: Bugs Reports & Technical Help

  1. #4641
    kostic's Avatar Domesticus
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    Default Re: Bugs Reports & Technical Help

    This file is present in my version (beta 098). You can put this one while waiting: latinikon_ug1_lod0.rar

  2. #4642

    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by kostic View Post
    This file is present in my version (beta 098). You can put this one while waiting: latinikon_ug1_lod0.rar
    Yes, i checked my directory and i'm missing all the files from the latinikon, i just downloaded 098 from the download link, Cheers

  3. #4643
    pxfofo's Avatar Foederatus
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    Default Re: Bugs Reports & Technical Help

    Hi all Im 105 turns in campaign (0.98 version of 21.08.21) So far no end turn CTD. Great work with stability

    Only CTD a have was during battle loading. Problem is Kurdish footmen mercenery unit.

    12:12:05.567 [system.io] [info] exists: missing mods/SSHIP_098/data/unit_models/bc_units/mercenary_saracens_lod0.mesh
    12:12:05.568 [system.io] [trace] file open,,data/unit_models/bc_units/mercenary_saracens_lod0.mesh,,not found
    12:12:05.568 [system.io] [trace] pack open,packs/data_4.pack,data/unit_models/bc_units/mercenary_saracens_lod0.mesh,,not found
    12:12:05.568 [system.io] [warning] open: data/unit_models/bc_units/mercenary_saracens_lod0.mesh is missing
    12:12:05.568 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

  4. #4644
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Bugs Reports & Technical Help

    Would be very nice if you'd upload some AAR in the relevant thread

    Quote Originally Posted by Jurand of Cracow View Post
    @Olaszv and @ xeron22 - maybe you'd have some spare moment to write a short info about your campaign and upload a few interesting pics - in this dedicated thread :-)

  5. #4645

    Default Re: Bugs Reports & Technical Help

    I'm having a constant CTD while loading the 95th turn in my Rum Seljuk campaign. I'm playing on (Patch H The August Version) and the campaign was smooth for me until the 70th turn. then every 2-3 laps I would get a crash while loading the next turn. I managed to reach the 94th turn yet for some reason this CTD is quite consistant. I would love if you could give it a look, I really want to go through with this campaign, more about it will be posted on the Empire Screenshots Thread.


    21:02:18.036 [system.io] [info] exists: found mods/SSHIP_098/data/ui/southern_european/portraits/portraits/dead/princesses/079.tga (from: C:\Games\Medieval II Total War Gold)21:02:18.036 [system.io] [info] exists: found mods/SSHIP_098/data/ui/southern_european/portraits/portraits/dead/princesses/079.tga (from: C:\Games\Medieval II Total War Gold)21:02:18.036 [system.io] [info] exists: found mods/SSHIP_098/data/ui/southern_european/portraits/portraits/dead/princesses/079.tga (from: C:\Games\Medieval II Total War Gold)21:02:18.038 [system.io] [info] exists: missing mods/SSHIP_098/data/ui/generic/bribed_portrait.tga21:02:18.039 [system.io] [info] exists: missing mods/SSHIP_098/data/ui/generic/bribed_portrait.tga21:02:18.050 [game.script.exec] [trace] exec <set_counter> at line 51151 in mods/SSHIP_098/data/world/maps/campaign/imperial_campaign/campaign_script.txt21:02:18.050 [game.script.counter] [trace] counter <tbilisi_occupied> = 121:02:18.050 [game.script.exec] [trace] exec <log_counter> at line 51152 in mods/SSHIP_098/data/world/maps/campaign/imperial_campaign/campaign_script.txt21:02:18.050 [game.script] [always] tbilisi_occupied = 121:02:18.051 [game.script.trigger] [trace] Trigger <Settlement_Capture_Brave> fired21:02:18.051 [game.script.trigger] [trace] Trigger <0052_T_Invaded_Settlement> fired21:02:18.051 [data.transgression] [info] Applied transgression TC_INVADED_SETTLEMENT from transgressor faction 1243DD0A against faction 124387DC21:02:18.138 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on21:02:18.138 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on21:02:18.763 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    I tried to run the bin file cleaner 3 times before repeating to load the 95th turn and im still getting this CTD.

    log-94th.rar

  6. #4646
    kostic's Avatar Domesticus
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by pxfofo View Post
    Hi all Im 105 turns in campaign (0.98 version of 21.08.21) So far no end turn CTD. Great work with stability

    Only CTD a have was during battle loading. Problem is Kurdish footmen mercenery unit.

    12:12:05.567 [system.io] [info] exists: missing mods/SSHIP_098/data/unit_models/bc_units/mercenary_saracens_lod0.mesh
    12:12:05.568 [system.io] [trace] file open,,data/unit_models/bc_units/mercenary_saracens_lod0.mesh,,not found
    12:12:05.568 [system.io] [trace] pack open,packs/data_4.pack,data/unit_models/bc_units/mercenary_saracens_lod0.mesh,,not found
    12:12:05.568 [system.io] [warning] open: data/unit_models/bc_units/mercenary_saracens_lod0.mesh is missing
    12:12:05.568 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    unfortunately, this beta version of August 21 is incomplete. The next version (currently in test) fixes in particular these omissions of units which were not merged with SSHIP at the time.

  7. #4647

    Default Re: Bugs Reports & Technical Help

    Getting a crash when I pick "Bulgarian Mercenaries" and open a battle

    You can reproduce this by opening the attachment, find Ragusa, hire "Bulgarian Mercenaries" and go to battle.

    If I hire any other mercenary, the battle opens up. But if I have "Bulgarian Mercenaries" in my roster, I get unspecified error.

    Version 0.98
    Attached Files Attached Files

  8. #4648
    kostic's Avatar Domesticus
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    Default Re: Bugs Reports & Technical Help

    Read the post above. It's the same problem.

  9. #4649

    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Sindathar View Post
    Things I've found playing 0.98:

    - Ruthenian Archers missing model (Silver Surfers).
    - Levy javelinmen (Spain) secondary weapon is a sword, but they use spear animation, so I guess they got bonus vs cav also.
    - "Waning Faith" and "Growing Faith" traits simultaneously in Cardinal
    - "Brave" and "Faltering Courage" traits, in same General
    - "Religious" and "Strictly Religious" in a General (Not sure about this one, is it redundant?)
    Hey Sinsathar, I found just today the time to look a bit more closely at your report (thanks again for it!)

    - The units got adressed by other member of the team I think
    - for the traits:
    - Waning/Grownig faith need indeed to be fiwed, they are not mutually exclusive but they should! I'll fix it
    - Brave and Faltering courage should lower each other at turn's end until only one is left for the next turn. I'll redo it so that there can be only one at any time!
    - Religious and Strictly Religious are two different things: the first is about faith of the character, the second is about tolerance towards other beliefs I think. But it is not very clear I admit!
    Belovèse's Toolbox: export text files to spreadsheet, detailed unit stats
    Stainless Steel Historical Improvement Project (SSHIP) team member.
    Mini-mods: diplomacy and relation/reputation - detailled unit stats

  10. #4650

    Default Re: Bugs Reports & Technical Help

    Hi, I'm 111 turns into the game on v. 0.98 beta.
    I seem to crash during the sphere_(faction) triggers quite often. What do these do?
    Example, also had it happened for turks on the same turn.

    17:28:47.808 [game.script.trigger] [trace] Trigger <sphere_england> fired
    17:28:47.808 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

    Other than that it has mostly been stable, a nice experience.

  11. #4651
    kostic's Avatar Domesticus
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    Default Re: Bugs Reports & Technical Help

    I also have a few CTDs in my campaign that do not recur after reloading the save. I personally have no idea of ​​their origin.

    Spoiler Alert, click show to read: 
    2021/10/18 23:58


    23:54:45.764 [game.script.trigger] [trace] Trigger <ACM_Deteriorate_Troops_Abroad> fired
    23:54:45.764 [game.script.trigger] [trace] Trigger <Assassin_Insurrection_Success_Good> fired
    23:54:45.764 [game.script.trigger] [trace] Trigger <false_documents_vnv_trigger> fired
    23:54:45.764 [game.script.anc] [trace] Ancillary <false_documents> not added - chance 50, random 79
    23:54:45.791 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.






    2021/10/19 22:06


    22:04:30.674 [game.script.trigger] [trace] Trigger <Merchant_Health_Recovers_Stopped> fired
    22:04:30.674 [game.script.trigger] [trace] Trigger <Priest_AutoProgression_AI_Dogmatic> fired
    22:04:30.675 [game.script.trigger] [trace] Trigger <Living_In_Wild_NotMarried_Abroad> fired
    22:04:30.675 [game.script.trigger] [trace] Trigger <Body_Handsome_LowerBound_Technical> fired
    22:04:30.675 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    22:04:30.675 [game.script.trigger] [trace] Trigger <FitForOffice_AI_Increase> fired
    22:04:30.675 [game.script.trigger] [trace] Trigger <FitForOffice_SafetyValve> fired
    22:04:30.675 [game.script.trigger] [trace] Trigger <StrictlyReligiousGeneral_add> fired
    22:04:30.675 [game.script.trigger] [trace] Trigger <ACM_Deteriorate_Troops_Abroad> fired
    22:04:30.675 [game.script.trigger] [trace] Trigger <Hypochondriac_Ill> fired
    22:04:30.678 [game.script.trigger] [trace] Trigger <sphere_byzantium> fired
    22:04:30.702 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.




    2021/11/01 23:54


    23:52:03.477 [game.script.exec] [trace] exec <add_money> at line 16803 in mods/SSHIP_98 2021.08.28/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:52:03.477 [game.script.exec] [trace] exec <add_money> at line 16804 in mods/SSHIP_98 2021.08.28/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:52:03.477 [game.script.exec] [trace] exec <add_money> at line 16805 in mods/SSHIP_98 2021.08.28/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:52:03.477 [game.script.exec] [trace] exec <add_money> at line 16806 in mods/SSHIP_98 2021.08.28/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:52:03.477 [game.script.exec] [trace] exec <log> at line 16810 in mods/SSHIP_98 2021.08.28/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:52:03.477 [game.script] [always] ------ testing for emergance
    23:52:03.478 [game.script.exec] [trace] exec <if> at line 16812 in mods/SSHIP_98 2021.08.28/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:52:03.478 [game.script.exec] [trace] exec <if> at line 16815 in mods/SSHIP_98 2021.08.28/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:52:03.478 [game.script.exec] [trace] exec <if> at line 16818 in mods/SSHIP_98 2021.08.28/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:52:03.478 [game.script.exec] [trace] exec <if> at line 16821 in mods/SSHIP_98 2021.08.28/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:52:03.478 [game.script.exec] [trace] exec <faction_emerge> at line 16821 in mods/SSHIP_98 2021.08.28/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:52:03.482 [game.script.exec] [trace] exec <set_counter> at line 51055 in mods/SSHIP_98 2021.08.28/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:52:03.482 [game.script.counter] [trace] counter <lund_occupied> = 1
    23:52:03.482 [game.script.exec] [trace] exec <log_counter> at line 51056 in mods/SSHIP_98 2021.08.28/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    23:52:03.482 [game.script] [always] lund_occupied = 1
    23:52:03.508 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


  12. #4652
    Little Rock's Avatar Foederatus
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    Default Re: Bugs Reports & Technical Help

    Hello, couple of bugs with byzantine roster, latest beta version 098;

    Missing sprite for Toxotae or incorrect spelling in modeldb file

    Missing mesh for Contaratoi_ug1

    17:15:07.003 [system.io] [info] exists: missing mods/SSHIP_098/data/unit_sprites/byzantium_sprites/byzantium_toxotes_sprite.spr
    17:15:07.003 [system.io] [trace] file open,,data/unit_sprites/byzantium_sprites/byzantium_toxotes_sprite.spr,,not found
    17:15:07.003 [system.io] [trace] pack open,packs/data_4.pack,data/unit_sprites/byzantium_sprites/byzantium_toxotes_sprite.spr,,not found
    17:15:07.003 [system.io] [warning] open: data/unit_sprites/byzantium_sprites/byzantium_toxotes_sprite.spr is missing
    17:15:07.003 [system.io] [info] exists: missing mods/SSHIP_098/data/OverlayTextures/variations/south_european/character_overlay_base.texture
    17:15:07.003 [system.io] [info] exists: missing data/OverlayTextures/variations/south_european/character_overlay_base.texture
    17:15:07.004 [system.io] [info] exists: found mods/SSHIP_098/data/OverlayTextures/character_overlay_base.texture (from: G:\Steam\steamapps\common\Medieval II Total War)
    17:15:07.004 [system.io] [info] exists: found mods/SSHIP_098/data/OverlayTextures/character_overlay_base.texture (from: G:\Steam\steamapps\common\Medieval II Total War)
    17:15:07.004 [system.io] [info] exists: missing mods/SSHIP_098/data/unit_models/_Units/byzantine_roster/contaratoi_ug1_lod0.mesh
    17:15:07.004 [system.io] [trace] file open,,data/unit_models/_Units/byzantine_roster/contaratoi_ug1_lod0.mesh,,not found
    17:15:07.004 [system.io] [trace] pack open,packs/data_3.pack,data/unit_models/_Units/byzantine_roster/contaratoi_ug1_lod0.mesh,,not found
    17:15:07.004 [system.io] [warning] open: data/unit_models/_Units/byzantine_roster/contaratoi_ug1_lod0.mesh is missing
    17:15:07.004 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

    regards and thank you

  13. #4653
    isa0005's Avatar Campidoctor
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    Default Re: Bugs Reports & Technical Help

    How do I fixe the "unlocalised placement text" bug for the Scoutatoi swordsman unit for the Byzantines? It's really anoyying me and I can't be bothered waiting for the next patch haha

  14. #4654
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by isa0005 View Post
    It's really anoyying me and I can't be bothered waiting for the next patch haha
    This is the best way into modding! Only those who are annoyed about a game start tweaking code, then they play and write code, then only write code, leaving playing aside...

  15. #4655
    kostic's Avatar Domesticus
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Little Rock View Post
    Hello, couple of bugs with byzantine roster, latest beta version 098;

    Missing sprite for Toxotae or incorrect spelling in modeldb file

    Missing mesh for Contaratoi_ug1

    17:15:07.003 [system.io] [info] exists: missing mods/SSHIP_098/data/unit_sprites/byzantium_sprites/byzantium_toxotes_sprite.spr
    17:15:07.003 [system.io] [trace] file open,,data/unit_sprites/byzantium_sprites/byzantium_toxotes_sprite.spr,,not found
    17:15:07.003 [system.io] [trace] pack open,packs/data_4.pack,data/unit_sprites/byzantium_sprites/byzantium_toxotes_sprite.spr,,not found
    17:15:07.003 [system.io] [warning] open: data/unit_sprites/byzantium_sprites/byzantium_toxotes_sprite.spr is missing
    17:15:07.003 [system.io] [info] exists: missing mods/SSHIP_098/data/OverlayTextures/variations/south_european/character_overlay_base.texture
    17:15:07.003 [system.io] [info] exists: missing data/OverlayTextures/variations/south_european/character_overlay_base.texture
    17:15:07.004 [system.io] [info] exists: found mods/SSHIP_098/data/OverlayTextures/character_overlay_base.texture (from: G:\Steam\steamapps\common\Medieval II Total War)
    17:15:07.004 [system.io] [info] exists: found mods/SSHIP_098/data/OverlayTextures/character_overlay_base.texture (from: G:\Steam\steamapps\common\Medieval II Total War)
    17:15:07.004 [system.io] [info] exists: missing mods/SSHIP_098/data/unit_models/_Units/byzantine_roster/contaratoi_ug1_lod0.mesh
    17:15:07.004 [system.io] [trace] file open,,data/unit_models/_Units/byzantine_roster/contaratoi_ug1_lod0.mesh,,not found
    17:15:07.004 [system.io] [trace] pack open,packs/data_3.pack,data/unit_models/_Units/byzantine_roster/contaratoi_ug1_lod0.mesh,,not found
    17:15:07.004 [system.io] [warning] open: data/unit_models/_Units/byzantine_roster/contaratoi_ug1_lod0.mesh is missing
    17:15:07.004 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

    regards and thank you
    Unfortunately, this beta version of August 21 is incomplete. The next version (currently in test) fixes in particular these omissions of units which were not merged with SSHIP at the time.

  16. #4656
    isa0005's Avatar Campidoctor
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Jurand of Cracow View Post
    This is the best way into modding! Only those who are annoyed about a game start tweaking code, then they play and write code, then only write code, leaving playing aside...
    Ha! Indeed, I've been tweaking and messing around with the code of mtw 2 and rtw for years now. Could never be bothered getting into modding, besides doing historical resarch and descriptions for events, units and structures etc.
    Anyhow, is there something I can do to fix this problem with the Scoutatoi Swordsmen?

  17. #4657
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by isa0005 View Post
    Anyhow, is there something I can do to fix this problem with the Scoutatoi Swordsmen?
    I don't know, but maybe something in the file export_units.txt in folder data/text

  18. #4658
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by isa0005 View Post
    Anyhow, is there something I can do to fix this problem with the Scoutatoi Swordsmen?
    • Find the unit in the EDU
    • Note it's 'dictionary' entry
    • Open data\text\export_units.txt
    • Copy a set (3) of lines from any unit to the bottom of the file, example Ballista

    Code:
    {AS_Ballista}Ballista
    {AS_Ballista_descr}These artillery pieces....
    {AS_Ballista_descr_short}Resembling....

    • Replace the unit's name 'AS_Ballista' with your dictionary entry
    • Replace text after the curly bracket
    • Save data\text\export_units.txt










  19. #4659
    isa0005's Avatar Campidoctor
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    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by Gigantus View Post
    • Find the unit in the EDU
    • Note it's 'dictionary' entry
    • Open data\text\export_units.txt
    • Copy a set (3) of lines from any unit to the bottom of the file, example Ballista

    Code:
    {AS_Ballista}Ballista
    {AS_Ballista_descr}These artillery pieces....
    {AS_Ballista_descr_short}Resembling....

    • Replace the unit's name 'AS_Ballista' with your dictionary entry
    • Replace text after the curly bracket
    • Save data\text\export_units.txt
    Awesome! Fixed it, although I noticed that I had to rename the the Scoutatoi units to Scoutatoi Spears and Scoutatoi Swords, the game appear to crash when they had the same name. Is this to be expected?

  20. #4660

    Default Re: Bugs Reports & Technical Help

    Quote Originally Posted by isa0005 View Post
    Awesome! Fixed it, although I noticed that I had to rename the the Scoutatoi units to Scoutatoi Spears and Scoutatoi Swords, the game appear to crash when they had the same name. Is this to be expected?
    I think that they should be called "Skoutatoi Spearmen and Skoutatoi Swordmen" and both with same abilities ( shield wall, good morale, good stamina), the shield wall is for reflect the "fulcum" formation in byzantine proffesional infantry army with difference for spearmen ( combat bonus against cavalry) and different attack stats and similar armour ( both unit models have the same armour and training)
    THE MORE YOU SWEAT NOW,
    THE LESS YOU BLEED IN BATTLE!!!



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