When your faction leader's children come of age, the mod should re-evaluate who is heir.
Because this situation is not only game breaking but also doesn't represent reality:
So my only option now is to run this guy into a rebel stack, wasting a general and also wasting a princess.
Yeah, kinda sucks, but you just gotta send the old heir to a suicide mission. Just will result in even bigger lack of valuable generals, and seems to occasionally add the usurper trait to the righful heirs...
nvm, figured it out. FL must have the Factionleader3 trait, aka he must have a trait that says he is the faction leader.
Yes, I do! But it'd be even more fun if I could see it myself - so upload a save (or you meant that 177 game here?)
Upload a save, it'd be interesting to see Castilla at turn 300!
I've just had a look at Goffredo85 game - thanks, man!
Last edited by Jurand of Cracow; October 25, 2023 at 12:34 AM.
Howdy, can someone give me a refresher on the Georgian reform scripts as I read the pop-up days ago and can't remember anything it said beyond marriage? Oh and some crazy 3rd reform about reclaiming Tblisi (Mongol invasion surely can't be that bad right?)
This mod's like crack, thank you to everyone involved
The only self-discipline you need is to finish your sandwiches
I'm currently preparing a document summarising ways to improve the skin of the muslim factions by using skins from partner mods (a medieval mod, Tsardom and Broken Crescent)
However, many units are just copies of eachother and do not bring any new gameplay function.
Those are for exemple : the Ghulam lancer and turkish Ghulam, the Ghulam-I-Khass and Khassakiyya, The Oghuz guard and Khwarezmian nobles, the turkoman javelinmen and kurdish javelinmen or even the janissaries musketter and arquebusier.
Why on earth so many muslim unit overlap ?
Hello I am playing this mod again and I ran into the issue that my family members are not marrying anymore.
I have 16 regions and only 12 generals, so that should not be an issue.
https://steamuserimages-a.akamaihd.n...etterbox=false
https://steamuserimages-a.akamaihd.n...etterbox=false
nvm it worked now
Last edited by Djangoo; November 02, 2023 at 05:53 PM.
Hi Djangoo, nice to see you again. When your campaign is more advanced, upload a save. I've added your game here.
hi everyone. What is the best unit for garrison?
just have 1-4 of the current generation of militia (check your wall level). as scotland, i went from spear and archer miltia, to bill militia, now halberd and arbalest militia. i like to keep 2 melee 2 range, so i have balance if i need to defend. however, aside from tiny early game raids on your towns, 4 militia will not make a difference when everyone has advanced armies. your frontier cities will have strong militaries inside anyways. you see it doesn't really matter. just keep the free slots full to help with public order
the number of troops is important in relation for the size of the settlement. In large setttlements the same number of troops you will have lesser impact
Here is a good guide for Med2 mechanics (note that for the SSHIP many parameters are different, eg. the cap for the impact of the government is 80% iirc)
if i want to make generals bodyguard recruitable in early era , i must go to export descr building and then recruitement pool then any millitary building ???, i feel confused because i see the infantry units gathered in a side and the cavalry units in another side
yes - you may add them to any building. I think I've included in the file some instructions how to code.
You may just have a look a the landowners - iiirc at levels 4 and 5 the bodyguards are just disabled (with sign ; ). If you delete that sign, they will appear. check yourself
Mod leader of the SSHIP: traits, ancillaries, scripts, buildings, geography, economy.
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If you want to play a historical mod in the medieval setting the best are:
Stainless Steel Historical Improvement Project and Broken Crescent.
Recently, Tsardoms and TGC look also very good. Read my opinions on the other mods here.
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Reviews of the mods (all made in 2018): SSHIP, Wrath of the Norsemen, Broken Crescent.
Follow home rules for playing a game without exploiting the M2TW engine deficiencies.
Hints for Medieval 2 moders: forts, merchants, AT-NGB bug, trade fleets.
Thrones of Britannia: review, opinion on the battles, ideas for modding. Shieldwall is promising!
Dominant strategy in Rome2, Attila, ToB and Troy: “Sniping groups of armies”. Still there, alas!
i get it , but it will appear till late era
Hello, Im loving the latest beta. I dont really have any new feedback yet, although I am starting a France campaign (or perhaps Sicily, again?) and anyway, I had a question. Is there any way how to revert back to the original vanilla soundtrack? Thank you!