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Thread: GEORGIA

  1. #661
    Khevsur's Avatar Senator
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    Default Re: GEORGIA

    In the high period of the 13th-14th century, the Georgian sword was slightly curved and had this shape handle.sword scabbard looks like straight







    similar handle













    similar curved




    In the late 15th-16th century, the Georgian sword became more curved and had such a handle. end of the handle is bent down


    Last edited by Khevsur; September 29, 2023 at 06:57 PM.
    Georgian Medieval Shields By Khevsur

    https://www.mediafire.com/file/017uq....2023.rar/file

  2. #662
    Khevsur's Avatar Senator
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    Default Re: GEORGIA

    I have an idea about monaspa - because the Georgian king gave them armor and weapons - to make their armor with Georgian lamellar plates, shoulder and hip protection with fabric padded armor. We gave some warriors a curved sword, some a straight sword. Shields should be round Georgian shields. Helmets are mostly golden-silver with wavy segments. foot Monaspa archers - attach the shields to the back.





    chukhchi's and Tadzreuli's armor should be completely iron, without leather and padded cloth armor.


    Aznauri's armor should be lamellar, but shoulder and hip protection with leather


    Metsikhovne archers do without shields-only bow and sword.


    Glekhi - Let's not create with hats. Let's leave it as it is with a fabric and chain coif


    This will give us differences in visuals and class.


    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,


    Also some corrections. Remove the big round balls from the early spears. High-Late Era - Horseman's spears were attached to horse's tails, as the Mongols had.
    Last edited by Khevsur; September 23, 2023 at 08:52 AM.

  3. #663
    Khevsur's Avatar Senator
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    Default Re: GEORGIA

    I was thinking about what to do while I'm learning Blender and... I drew the helmets that should be early era


    Armenian-Georgian type. These helmets are depicted on Georgian and Armenian reliefs and icons



    Norman-Byzantine type.Georgians brought these helmets from the Italian and Byzantine campaigns during their stay.It is depicted on Georgian icons and miniatures



    Nomadic-Caucasian type. Some with nose guard, some without nose guard. These helmets were brought by the Kypchaghes to Georgia. Also, these helmets entered Kievan Rus from the nomads. These helmets are most often depicted on Georgian frescoes and miniatures







    coif only chain and fabric. None of the historical Georgian images have a scale or lamellar coif. Only there is a chain and fabric coif



    In the early era, do not make the tail detail of the helmet and the chain-mail covering the face.

    tail on helmet and a chain-mail covered face Let's do this in the high and late era - because it is typical of this era.
    Last edited by Khevsur; September 29, 2023 at 06:55 PM.
    Georgian Medieval Shields By Khevsur

    https://www.mediafire.com/file/017uq....2023.rar/file

  4. #664
    Khevsur's Avatar Senator
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    Default Re: GEORGIA

    ... and Georgian High era 13 th-14 th century swords

    Georgian Medieval Shields By Khevsur

    https://www.mediafire.com/file/017uq....2023.rar/file

  5. #665
    Khevsur's Avatar Senator
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    Default Re: GEORGIA

    I am a beginner in blender. So I just uploaded it as a blend file.can be used

    Early Period Georgian Helmets- Blend File
    https://www.mediafire.com/file/5sg32...ets.blend/file


    High Period Georgian Helmet-Blend File
    https://www.mediafire.com/file/u00ng...ts1.blend/file
    Last edited by Khevsur; October 04, 2023 at 11:41 AM.
    Georgian Medieval Shields By Khevsur

    https://www.mediafire.com/file/017uq....2023.rar/file

  6. #666
    Khevsur's Avatar Senator
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    Default Re: GEORGIA

    Updated late period Georgian helmets - with less verticals

    https://www.mediafire.com/file/2292a...023.blend/file


  7. #667
    Khevsur's Avatar Senator
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    Default Re: GEORGIA

    13th-14 th century georgian swords
    https://www.mediafire.com/file/jl6s7...FIX.blend/file



    Last edited by Khevsur; October 06, 2023 at 05:56 PM. Reason: fix sword handle
    Georgian Medieval Shields By Khevsur

    https://www.mediafire.com/file/017uq....2023.rar/file

  8. #668
    Khevsur's Avatar Senator
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    Default Re: GEORGIA




    My blender skills are slowly getting better - 11th-12th century georgian sword


    https://www.mediafire.com/file/lwfwb...12;.blend/file
    Georgian Medieval Shields By Khevsur

    https://www.mediafire.com/file/017uq....2023.rar/file

  9. #669
    Khevsur's Avatar Senator
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    Default Re: GEORGIA

    I think in a little while I will start making units (I don't know how to add textures yet), but before that I can make 3D models - I can do that already.
    11th-12th cc georgian kite shield and striaght sword



    Georgian Medieval Shields By Khevsur

    https://www.mediafire.com/file/017uq....2023.rar/file

  10. #670
    Khevsur's Avatar Senator
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    Default Re: GEORGIA









    early-high period 11th-14th century georgian weapons


    I practice on textures

    It will be interesting if I learn soon and can make Georgian units before Umbra

  11. #671
    Khevsur's Avatar Senator
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    Default Re: GEORGIA

    some medieval low_poly Georgian Weapons-Maces, Axes, Swords.

    I had a good time doing this. I don't understand why someone who knows blender thinks that it is difficult
    Everything is in Blend File

    https://www.mediafire.com/file/d1h4e...war.blend/file









    Last edited by Khevsur; November 13, 2023 at 04:30 AM.
    Georgian Medieval Shields By Khevsur

    https://www.mediafire.com/file/017uq....2023.rar/file

  12. #672

    Default Re: GEORGIA

    I'm still cooking, yes

    I introduce final unit before i'm testing the campaign. Aznauri Archers

    Spoiler Alert, click show to read: 


    Disclaimer: There's still some inaccuracies. I just leave it be for now because i want to prioritize on testing campaign. Yes i want to experiment a new script (I plan to replace Crossbow in Caucasus event with Georgian Horse Archery instead). After i finish testing i'll release the beta mini-mod. I admit to make a accurate unit textures is quite tedious

  13. #673
    kostic's Avatar Domesticus
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    Default Re: GEORGIA

    Gorgeous ! It’s wonderful news to know you’re still in the running !
    I am indeed waiting for the moment to be able to introduce your new and very beautiful Georgian units for an ever more "historic" SSHIP


    Absolute perfection is an illusion because historical research is not ready to stop and there will always be new interpretations of the armies of the time.
    With what we know today, your units are very precise, more than enough to deserve the adjective "historic"

    We look forward to your sub-mod !

  14. #674
    Marble Emperor's Avatar Tiro
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    Default Re: GEORGIA

    Looking good! Glad to see this still in development!

  15. #675
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: GEORGIA

    Quote Originally Posted by umbracatervae777 View Post
    I'm still cooking, yes

    I introduce final unit before i'm testing the campaign. Aznauri Archers

    Spoiler Alert, click show to read: 


    Disclaimer: There's still some inaccuracies. I just leave it be for now because i want to prioritize on testing campaign. Yes i want to experiment a new script (I plan to replace Crossbow in Caucasus event with Georgian Horse Archery instead). After i finish testing i'll release the beta mini-mod. I admit to make a accurate unit textures is quite tedious
    I also keep my fingers crossed for your work, @umbra.
    Georgia has one of the most developed coding of evolution of the faction.

    Code:
    	;========================================================================================================================	;====================================================================================================== GEORGIA EVOLUTION
    	;---------- Georgia Evolution
    	; counters used in EDB for availability of the units, but also benefits from the buildings (library, equestrian etc.)
    
    
    	set_event_counter georgian2_golden_age_player 0				; turn 80-140
    	set_event_counter georgian3_shota_rustaveli_player 0		; turn 150-220
    	set_event_counter georgian4_crossbow_in_caucasus_player 0	; turn 200-300
    	set_event_counter georgian6_revival_player 0				; turn 270-360
    	set_event_counter georgian7_last_united_kingdom_player 0	; turn 520-600
    	set_event_counter georgian8_tatar_lancers_reform_player 0	; turn 70-160
    
    
    	;@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    	monitor_event PreFactionTurnStart FactionType georgia
    
    
    		if not I_IsFactionAIControlled georgia
    		log -------------------- Georgia evolution: (0 1) INFORMATION ----------------------------------------
    			if I_TurnNumber == 0
    				historic_event GEORGIAN0_STARTING_INFO
    			end_if
    			if I_TurnNumber == 3
    				historic_event GEORGIAN1_REFORMS_INFO
    			end_if
    			if I_TurnNumber == 4
    				historic_event GEORGIAN1B_MILITARY_REFORMS_INFO
    			end_if
    		end_if
    
    
    		;-------------------- Georgia stability : (A) Financial support after a LOSS OF THE CAPITAL
    		;-------------------   (this script is needed because losing the capital usually paralyses financially the faction)
    		
    		if not I_SettlementOwner Tbilisi = georgia
    		and not I_EventCounter player_size_huge == 1
    		and I_NumberOfSettlements georgia > 0
    		and I_NumberOfSettlements georgia < 8
    		
    			log -------------------- Georgia lacking capital - nobles' financial help
    			console_command add_money georgia, 5000
    
    
    			if not I_IsFactionAIControlled georgia
    				historic_event NO_CAPITAL_SUPPORT
    			end_if
    		
    		end_if
    		
    		if not I_EventCounter GEORGIAN2_GOLDEN_AGE == 1
    		and RandomPercent < 40
    		and I_SettlementOwner Tbilisi = georgia
    		log -------------------- Georgia evolution: (2) GOLDEN AGE ----------------------------------------
    
    
    			; historically should take place around turn 140
    			set_event_counter continue 0
    			if I_TurnNumber > 70											; just in case the player rushes the map
    			and I_SettlementOwner Kutaisi = georgia							; Geogia holds core regions
    				if I_CompareCounter number_landowners2_built > 2			; Georgia built 3+ Local Guards (Large Town level)
    				and I_CompareCounter number_ikoner_studio_built > 1			; Georgia built 2+ Ikoner Studio (Minor City level)
    					if I_FactionLeaderTrait georgia WifeIsGreek > 0			; the FL should have either wife or some ancestors of Byzantine / Kievian descent
    						set_event_counter continue 1
    					end_if
    					if I_FactionLeaderTrait georgia Royal_Relation_Greek > 0
    						set_event_counter continue 1
    					end_if
    					if I_FactionLeaderTrait georgia WifeIsKievan > 0
    						set_event_counter continue 1
    					end_if
    					if I_FactionLeaderTrait georgia Royal_Relation_Kievan > 0
    						set_event_counter continue 1
    					end_if
    				end_if
    				if I_EventCounter FL_is_crowned_ruler == 1						; FL has the crown
    				and not I_IsFactionAIControlled georgia							; to ensure it's not another faction FL who's got the crown
    					set_event_counter continue 1
    				end_if
    
    
    				if I_TurnNumber > 130											; FALL BACK - in case of failure or a bug
    					set_event_counter continue 1
    				end_if
    			end_if
    			if I_EventCounter continue = 1
    				set_event_counter continue 0
    				historic_event GEORGIAN2_GOLDEN_AGE factions { georgia, jerusalem, byzantium, turks, cumans, abbasid, rum, zengid, kievan_rus, }
    				if not I_IsFactionAIControlled georgia
    					inc_event_counter georgian2_golden_age_player 1
    				end_if
    			end_if
    		end_if
    
    
    		if not I_EventCounter GEORGIAN3_SHOTA_RUSTAVELI == 1
    		and I_EventCounter GEORGIAN2_GOLDEN_AGE = 1
    		and I_TurnNumber > 150
    		and RandomPercent < 40											; to add some randomness against the bugs
    		log -------------------- Georgia evolution: (3) SHOTA RUSTAVELI ----------------------------------------
    
    
    			; historically should take place around turn 170
    			set_event_counter continue 0
    			if I_SettlementOwner Tbilisi = georgia 							; at least the capital is in the Georgian hands
    				if I_CompareCounter number_ikoner_studio_built > 3			; Gergia has built 3 Ikoner Studios (Minor City level)
    				and I_CompareCounter number_cathedral_o_built > 1			; at least 2 Large City
    				and I_SettlementOwner Kutaisi = georgia
    					set_event_counter continue 1
    				end_if
    				if I_TurnNumber > 210										; FALL BACK - in case of failure or a bug
    					set_event_counter continue 1
    				end_if
    			end_if
    			if I_SettlementOwner Jerusalem = georgia ; automatic if Georgia conquers Jerusalem
    				set_event_counter continue 1
    			end_if
    			if I_EventCounter continue = 1
    				set_event_counter continue 0
    				historic_event GEORGIAN3_SHOTA_RUSTAVELI factions { georgia, jerusalem, byzantium, turks, cumans, abbasid, rum, zengid, kievan_rus, }
    				if not I_IsFactionAIControlled georgia
    					inc_event_counter georgian3_shota_rustaveli_player 1
    				end_if
    			end_if
    
    
    		end_if
    
    
    		if not I_EventCounter GEORGIAN4_CROSSBOW_IN_CAUCASUS == 1
    		and I_EventCounter GEORGIAN3_SHOTA_RUSTAVELI = 1
    		and RandomPercent < 40
    		and I_TurnNumber > 200
    		and I_SettlementOwner Tbilisi = georgia
    		and I_EventCounter MOUNTED_CROSSBOWS > 0						; improvments in crossbow technology in Europe occured
    		log -------------------- Georgia evolution: (4) CROSSBOW IN CAUCASUS ----------------------------------------
    
    
    			; add crossbow units for Georgia
    			; this event is unrelated to the next Georgian events (may happen later)
    			; there's no pic
    			if I_CompareCounter number_university_built > 0					; at least 1 Large City (allows contacts with the Latins)
    			and I_CompareCounter number_marksmans_range_built > 1			; Gergia has built 2 Marksmans Ranges (Castle level)
    			and I_SettlementOwner Kutaisi = georgia
    				if I_FactionLeaderTrait georgia WifeIsJerusalem > 0			; the FL should have either wife or some ancestors of Byzantine / Kievian descent
    					set_event_counter continue 1
    				end_if
    				if I_FactionLeaderTrait georgia Royal_Relation_Jerusalem > 0
    					set_event_counter continue 1
    				end_if
    				if I_FactionLeaderTrait georgia WifeIsHRE > 0
    					set_event_counter continue 1
    				end_if
    				if I_FactionLeaderTrait georgia Royal_Relation_HRE > 0
    					set_event_counter continue 1
    				end_if
    				if I_FactionLeaderTrait georgia WifeIsEnglish > 0
    					set_event_counter continue 1
    				end_if
    				if I_FactionLeaderTrait georgia Royal_Relation_English > 0
    					set_event_counter continue 1
    				end_if
    				if I_FactionLeaderTrait georgia WifeIsSicilian > 0
    					set_event_counter continue 1
    				end_if
    				if I_FactionLeaderTrait georgia Royal_Relation_Sicilian > 0
    					set_event_counter continue 1
    				end_if
    				if I_FactionLeaderTrait georgia WifeIsFrench > 0
    					set_event_counter continue 1
    				end_if
    				if I_FactionLeaderTrait georgia Royal_Relation_French > 0
    					set_event_counter continue 1
    				end_if
    			end_if
    			if I_TurnNumber > 290											; FALL BACK - in case of failure or a bug
    				set_event_counter continue 1
    			end_if
    			if I_EventCounter continue = 1
    				set_event_counter continue 0
    				historic_event GEORGIAN4_CROSSBOW_IN_CAUCASUS factions { georgia, jerusalem, byzantium, turks, cumans, abbasid, rum, zengid, kievan_rus, }
    				if not I_IsFactionAIControlled georgia
    					inc_event_counter georgian4_crossbow_in_caucasus_player 1
    				end_if
    			end_if
    
    
    		end_if
    
    
    		if not I_EventCounter GEORGIAN5_REVIVAL_ALLOWED = 1  	; no randomness here as it should happen as soon as conditions are met: this is just a pre-condition for Georgian Revival
    		and I_EventCounter GEORGIAN3_SHOTA_RUSTAVELI = 1
    		log -------------------- Georgia evolution: (5) REVIVAL ALLOWED ----------------------------------------
    
    
    			if not I_SettlementOwner Tbilisi = georgia
    			and not I_SettlementOwner Tbilisi = slave
    				historic_event GEORGIAN5_REVIVAL_ALLOWED
    			end_if
    			if I_TurnNumber > 270 	; fallback
    				historic_event GEORGIAN5_REVIVAL_ALLOWED
    			end_if
    		end_if
    
    
    		if not I_EventCounter GEORGIAN6_REVIVAL == 1
    		and I_EventCounter GEORGIAN5_REVIVAL_ALLOWED = 1
    		and RandomPercent < 40
    		and I_SettlementOwner Tbilisi = georgia
    		log -------------------- Georgia evolution: (6) GEORGIAN REVIVAL ----------------------------------------
    
    
    			; historically should take place around turn 380
    			set_event_counter continue 0
    			if I_TurnNumber > 270
    			and I_CompareCounter number_landowners3_built > 3				; Gergia has built 4 Local Councils (Minor City level)
    			and I_CompareCounter number_citadel_built > 0					; at least 1 Citadel (Large Castle) exists
    				set_event_counter continue 1
    			end_if
    			if I_TurnNumber > 350											; FALL BACK - in case of failure or a bug
    				set_event_counter continue 1
    			end_if
    			if I_EventCounter continue = 1
    				set_event_counter continue 0
    				historic_event GEORGIAN6_REVIVAL factions { georgia, jerusalem, byzantium, turks, cumans, abbasid, rum, zengid, kievan_rus, }
    				if not I_IsFactionAIControlled georgia
    					inc_event_counter georgian6_revival_player 1
    				end_if
    			end_if
    		end_if
    
    
    	end_monitor
    	;@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    
    
    	;-------------------------------------------------------------------- GEORGIAN 7 LAST UNITED KINGDOM
    	; historically should take place around turn 600
    	; details of this event are to be worked out in the future (the description is ok, but there's no pic)
    
    
    	;@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    	monitor_event PreFactionTurnStart FactionType georgia
    	and FactionBuildingExists >= huge_cathedral_o					; at least 1 Huge City
    	and FactionBuildingExists >= great_university					; at least 1 Huge City
    	and FactionBuildingExists >= royal_armoury						; highest level of barracks in a citadel
    	and RandomPercent < 40
    	and I_SettlementOwner Tbilisi = georgia
    		set_event_counter continue 0
    		if I_TurnNumber > 520
    		and I_SettlementOwner Kutaisi = georgia
    			set_event_counter continue 1
    		end_if
    		if I_TurnNumber > 600										; FALL BACK - in case of failure or a bug
    			set_event_counter continue 1
    		end_if
    		if I_EventCounter continue = 1
    			set_event_counter continue 0
    			historic_event GEORGIAN7_LAST_UNITED_KINGDOM factions { georgia, jerusalem, byzantium, turks, cumans, abbasid, rum, zengid, kievan_rus, }
    			if not I_IsFactionAIControlled georgia
    				inc_event_counter georgian7_last_united_kingdom_player 1
    			end_if
    			terminate_monitor
    		end_if
    	end_monitor
    	;@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    	
    	;-------------------------------------------------------------------- GEORGIAN 8 TATAR LANCERS REFORMS
    	; the blueprint for this script are the EBII Pontos reforms
    	; it is likely to happen within the first 70-150 turns (backstop at turn 160)
    	; in the future it will be streamlined as far as the number of the monitors is concerned
    
    
    	declare_counter georgia_battlewon
    
    
    	monitor_event PostBattle FactionType georgia
    		and WonBattle
    		and GeneralFoughtFaction cumans
    		and not I_ConflictType Naval
    		and not I_ConflictType Withdraw
    		inc_counter georgia_battlewon 1
    		if I_IsFactionAIControlled georgia					; not for the AI
    			terminate_monitor
    		end_if
    		if I_CompareCounter georgia_battlewon > 10
    			terminate_monitor
    		end_if
    	end_monitor
    
    
    	monitor_event PostBattle FactionType georgia
    		and WonBattle
    		and GeneralFoughtFaction turks
    		and not I_ConflictType Naval
    		and not I_ConflictType Withdraw
    		inc_counter georgia_battlewon 1
    		if I_IsFactionAIControlled georgia					; not for the AI
    			terminate_monitor
    		end_if
    		if I_CompareCounter georgia_battlewon > 10
    			terminate_monitor
    		end_if
    	end_monitor
    
    
    	monitor_event PostBattle FactionType georgia
    		and WonBattle
    		and GeneralFoughtFaction rum
    		and not I_ConflictType Naval
    		and not I_ConflictType Withdraw
    		inc_counter georgia_battlewon 1
    		if I_IsFactionAIControlled georgia					; not for the AI
    			terminate_monitor
    		end_if
    		if I_CompareCounter georgia_battlewon > 10
    			terminate_monitor
    		end_if
    	end_monitor
    
    
    	monitor_event PostBattle FactionType georgia
    		and WonBattle
    		and GeneralFoughtFaction mongols
    		and not I_ConflictType Naval
    		and not I_ConflictType Withdraw
    		inc_counter georgia_battlewon 1
    		if I_IsFactionAIControlled georgia					; not for the AI
    			terminate_monitor
    		end_if
    		if I_CompareCounter georgia_battlewon > 10
    			terminate_monitor
    		end_if
    	end_monitor
    
    
    	monitor_event FactionTurnStart FactionType georgia
    
    
    		if I_CompareCounter georgia_battlewon > 9
    			and I_SettlementOwner Kutaisi = georgia
    			and I_SettlementOwner Tbilisi = georgia
    			set_event_counter georgian8_tatar_lancers_reform_player 1
    			historic_event GEORGIAN8_TATAR_LANCERS_REFORM factions { georgia, }
    			terminate_monitor
    		end_if
    
    
    		if I_TurnNumber > 160										; FALL BACK - in case of failure or a bug
    			and RandomPercent < 10									; to add some randomness against the bugs
    			historic_event GEORGIAN8_TATAR_LANCERS_REFORM factions { georgia, }
    			terminate_monitor
    		end_if
    
    
    	end_monitor
    	;@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

  16. #676
    Khevsur's Avatar Senator
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    Default Re: GEORGIA

    it's good.I noticed new helmets. this is very good

    It's been a long time, I thought you wouldn't appear again
    Spoiler Alert, click show to read: 


    1. On this shield, it is better to make metal circles between the ornaments.Try to give shields more according to the miniatures - in accordance with the eras


    2. This is Byzantine clothing. In the high-late period, replace with clothes or padded armor
    ------>

    3. In the high-late period, a spearhead with a horse tail would be good
    I think aznaurin cavalry archer version is better with bow and sword.Spear for decoration





    4.This detail is found only in the early period


    Last edited by Khevsur; December 05, 2023 at 02:13 AM.
    Georgian Medieval Shields By Khevsur

    https://www.mediafire.com/file/017uq....2023.rar/file

  17. #677

    Default Re: GEORGIA

    Quote Originally Posted by Khevsur View Post
    it's good.I noticed new helmets. this is very good

    It's been a long time, I thought you wouldn't appear again
    Spoiler Alert, click show to read: 


    1. On this shield, it is better to make metal circles between the ornaments.Try to give shields more according to the miniatures - in accordance with the eras


    2. This is Byzantine clothing. In the high-late period, replace with clothes or padded armor
    ------>

    3. In the high-late period, a spearhead with a horse tail would be good
    I think aznaurin cavalry archer version is better with bow and sword.Spear for decoration





    4.This detail is found only in the early period


    I know. However, i'll correct that when i made the accurate quiver model. If you can make the 3D of it then i'll be grateful

  18. #678
    Khevsur's Avatar Senator
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    Default Re: GEORGIA

    Quote Originally Posted by umbracatervae777 View Post
    I know. However, i'll correct that when i made the accurate quiver model. If you can make the 3D of it then i'll be grateful

    I can make all weapons,shields and helmets. Privately send me the blend file of the warrior so that I can make the measurements exactly. I don't know convention yet, I will start learning about units soon.

    These weapons and helmets that I have already made - can I use them?
    Last edited by Khevsur; December 07, 2023 at 02:03 AM.
    Georgian Medieval Shields By Khevsur

    https://www.mediafire.com/file/017uq....2023.rar/file

  19. #679

    Default Re: GEORGIA

    I'm testing the campaign now. If there's no persistent CTD or failed script then expect i release the mini-mod sooner.

    Spoiler Alert, click show to read: 

  20. #680
    Khevsur's Avatar Senator
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    Default Re: GEORGIA

    They look beautiful



    I think it is better to attach shields to the backs of archer cavalry.then to fight in close combat with sword and shield in hand

    Hopefully, this warrior will be replaced by a Georgian visual peasant archer or slinger



    In the near future I will send you the three branches bows of Svans. you can use

    p.s Let's sort the shields at the last stage
    Last edited by Khevsur; December 08, 2023 at 01:57 PM.
    Georgian Medieval Shields By Khevsur

    https://www.mediafire.com/file/017uq....2023.rar/file

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